Dejure wrote:As a heads up on my background, I'd say I've played every Infinity Ward CoD for at least 50ish hours. I'm better than the average CoD player, so as a warning I'm coming from the perspective of a 'hardcore' online player. I feel that whilst MW had the ridiculously random noob-tube issue, MW2 had the randomness of the knife class, and MW3 had the basically skill-free no-scoping issue, I can see no particular issue in Ghosts that has unilaterally made the game less fun or skillful to play. I have a solid 65 hours behind me and can only remember a handful of times where I've spawned and died before I could do anything. Perhaps the issue is isolated to the new maps? I haven't paid for any DLC. What I do see a lot is people spawning and immediately running towards the nearest orange dot, which is a sure-fire way to get yourself killed over and over. It's genuinely difficult for me to read that kind of complaint and not just assume the person in question is terrible at the game. Sadly, anyone can edit together a YouTube video that makes a game look broken, whereas I have actual experience and just don't see it. Not looking to cause a war here, just don't get the hate for the Ghosts multiplayer (granted, the campaign was Infinity Ward's worst yet). Questions: Why is Danger Close OP? (I don't use it, maybe I should) Which killstreaks are horrendous? Which annoying design choices from MW2?
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