Day Z Development â€@dayzdevteam
Experiencing a sustained network issue with our central server that appear to be a major DDoS attack. Most users will not be able to connect
Mod74 wrote:My usual perfect timing.Day Z Development â€@dayzdevteam Experiencing a sustained network issue with our central server that appear to be a major DDoS attack. Most users will not be able to connect
Carbon_Altered wrote:Surely using an online map is cheating?!!
Kow wrote:Anybody know if a torrented version of Arrowhead would work with original Arma II disc and then permit Day Z to work?
Kow wrote:Anybody know if a torrented version of Arrowhead would work with original Arma II disc and then permit Day Z to work?
http://massively.joystiq.com/2012/08/24/the-firing-line-what-dayz-means-to-core-gamers/The thing that excites me most about it is that [...] what's happening with DayZ is that the lore, the stories, and these player legions, they're being generated by the players.
I think growing that element, that initial little genesis of this entirely player-driven story world, is something I really want to see [...] the more DayZ can break out of a traditional model the better. We can try things and see what works.
http://www.thebearandbadger.co.uk/discussion/366/the-war-z-a-zombie-apocalypse-survival-shooter-mmo#Item_20isanbard wrote:... The amount of noise it's generating surely means we're minutes away from EA, Ubi et al announcing a revolutionary new gaming platform they've created about zombie survival with perma-death, big maps, spawning loot etc. ...
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