dynamiteReady wrote:Yes. That and Wario.The best example ever of wavy shite was Wii Sports.No... Baseball, tennis and bowling alone were worthy of full on sequels.There's nothing more to be done. A surprising novelty that lasted way longer than it should've.
Yossarian wrote:Does it use depth of field effects or is everything in focus at the same time?
Yossarian wrote:@Gunn, I can't remember what VR headset I used, it was early tech back in the eighties. I'm sure that much of the tech has come on in leaps and bounds, but I'm also sure that no amount of tech can make up for the physical limitations of using one in your living room. Also, you keep talking about these new experiences and claiming that it's different from looking at a screen, how so? What new experiences are possible?
b0r1s wrote:As for graphics tablets, too niche innit?
Escape wrote:Needs an appropriate game to show it off, is all. If the pen's sensor would still track a few inches above the tablet, you'd have an aerial mouse with the ability to interface with in-game objects in the most accurate human manner. You could manually repair RTS units by redrawing their broken parts, say. Or a game where you play as a War surgeon, navigating the battlefield, giving orders, and performing surgeries with your pen.As for graphics tablets, too niche innit?
stonechalice wrote:dynamiteReady wrote:Yes. That and Wario.The best example ever of wavy shite was Wii Sports.No... Baseball, tennis and bowling alone were worthy of full on sequels.There's nothing more to be done. A surprising novelty that lasted way longer than it should've.
Yeah but you've said it right there yourself: - sequels. They're doing nothing more with the formula, just releasing more content based on the same wavy stuff that, kinda worked in the first place. There have been no new games for wavy stuff that have been remotely successful.
Skyward Sword is probably the only game outside the sports genre that used the 'tech' in any meaningful way.
cockbeard wrote:It won't, that's the developers job. And though cuckoo makes a sound point about 3D being substantively different than on a telly or theatre. We're still looking at a situation where we will have the whole depth in focus at all times. Sounds stupid but if replicating vision is what we want them well need pupil tracking included, and then visually dithering certain depths according to pupil size. But this only makes a generalisation of where people are focused. I'm sure it could be zeroed for individuals, or maybe I'm just talking gubbins.
cockbeard wrote:That makes sense, I guess I have strong peripheral vision, and the sharpness of stuff I wasn't looking at was distracting. I only used it probably three four hours over a few weeks. I found myself looking at stuff I didn't want to far too often. Probably why I'm thinking about dithering (wrong word but I think it conveys my thought) would make it easier to focus. Which conversely gives you the developer the chance to draw the user's focus by fucking with peripheral
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