LazyGunn wrote:The levels are always intricate and interesting and blink can be used in a vast variety of ways, you can blink to places while falling, double jump then blink, blink is silent so you can blink in behind people, some escapes can employ insane rapidfire blinking, climbing, vaulting and sprinting. Not one level has let me down, i havent tried to break it to be honest but the levels have worked perfectly with it, even with something like doublejump and megablink which i was convinced would completely fuck up the levels but just make them more fun.. well there you go!
google wrote:Eugh. I want to play more of it. Is anyone else playing this maxed out on PC? Anyone a bit disappointed with the visuals?
Dark Soldier wrote:I want to play it once and get everything.
One of the things you get is fucking glorious. Seriously, this game reg, its your heaven.
Jimmy The Lips wrote:The visuals do seem a bit bland compared to other games, but I haven't played enough yet to make a firm opinion. Â It works but at the same time I want more from the graphics.google wrote:Eugh. I want to play more of it. Is anyone else playing this maxed out on PC? Anyone a bit disappointed with the visuals?
LazyGunn wrote:I think there's some key sections later on that will change your minds about the graphics, especially in regards to sheer space and architecture (But definitely a good few small locations too)
This couldn't turn me off it anymore!MattyJ wrote:Comparisons to BioShock make me very interested indeed!
Moto70 wrote:I could also do with a summary that's firmly based in reality and not pre-launch/honeymoon period hype...
Jimmy The Lips wrote:Just left the sewers and forgot about the graphics completely. Â very emmersive, seems absolutely class. Â The little girl at the start was very bio shock in character design and graphics. Â I do get a little freaked out by the tongues moving in the cut scenes. Â Seems a little over the top and like a slug having fun at a disco, but that being said its not bad at all. Â Its kind of a cross between a cellshaded look and a painting... Â that doesn't make sense but I know what I mean.
tigerswiftly wrote:This game sounds like a delight. I've been interested since the original trailers - the style and aesthetic both appealed immediately - but I haven't read anything whatsoever about it until now. I wasn't a big fan of Bioshock mechanically as it was far too clunky for me (though I loved the setting and opening hours). Just how similar is the combat?
Link to it if you could, this was why I posted what I did, because the pages were moving so fast and it was hard to find aything in all the posts...google wrote:Read my initial post a couple of pages back then.Moto70 wrote:I could also do with a summary that's firmly based in reality and not pre-launch/honeymoon period hype...
Moto70 wrote:Link to it if you could, this was why I posted what I did, because the pages were moving so fast and it was hard to find aything in all the posts...google wrote:Read my initial post a couple of pages back then.Moto70 wrote:I could also do with a summary that's firmly based in reality and not pre-launch/honeymoon period hype...
Keep the faith, they delivered Borderlands 2 on release day with no update to the order in my account details.three1ne wrote:Urgh, Sainsbury's order page really isnt the post revealing of pages. No details whatsoever.
I hate, no, detest Bioshock, Deus Ex (the latest one) I found boring but Skyrim I fucking loved. 2 outta 3 ain't selling it to me...Jimmy the Lips wrote:basically the initial art design reminded of Bioshock but on playing more it opens up and is a bit more like deus ex and skyrim but in a much cooler way. Â I think this pretty much summarises it. Â Its really nice, have played a bit more and its a keeper so far.
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