beano wrote:First pop so no strategy- more like "Let's get to this bastard fast. Oh shit." Yeah I think I managed 33?? or something this time round.
Little Franklin wrote:Just had an extremely long battle with an Engi ship. They had thick shields and defence drones which none of my weapons could get through. Had a teleporter but they had a sickbay so I wasn't getting anywhere there either. Eventually realised the only way I could beat them was to teleport my whole crew over even my weak Engi's.
Little Franklin wrote:Managed to kill off nearly all the crew in the boss on the first phase. Would have been awesome if I'd had a fire weapon. Could have sat back and watched the fire spread through the ship unopposed, slowly destroying it.
Mod74 wrote:Used the teleporter for the first time today. Here's a tip, make sure you bring your crew back before the ship you're attacking explodes. Fucksticks.
Carbon_Altered wrote:Spoiler:
vicinity_of_pie wrote:@Tempy @BollockoffNever played it myself but looking at videos, it does look great. This could be good news then.Loved loved loved that game. Engrossing and very creepy single player which had the right balance of linearity with ship customization and strategy.Nexus: The Jupiter Incident
Mod74 wrote:It's severely hampered because of lack of shields, so I guess hit as many stores as you can and cross your fingers you find some.
AJ_ wrote:If anyone does listen to that podcast, let me know what the similar Android game is, that interests me.
AJ_ wrote:Thanks. The free, non-mini one is installing now. Will report back.
Mod74 wrote:Although I'm not sure why I'm saying cheers I don't have an Android phone.
Carbon_Altered wrote:By the way, how good would a Mech game be based on the FTL approach?! You could arm your Mech as you wish (balancing weight / power / guns etc), then go an fight a range of bad guys.
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