AJ_ wrote:I'm doing rubbish at unlocking new ships. Â Any hints?
AJ_ wrote:I had a quick look at those, but they seemed pretty obtuse to me. Â I was sure I was doing a quest for one before and it turned out to be no such thing, for instance. Â Guess I'll just have to keep an eye out for things that look promising.
Well this game sounds pretty great.Bollockoff wrote:Ran into another Mantis Fighter orbiting a sun. In the future i'm just going to jump from those fights. Venting so many doors to fight the fires and Mantis boarding, my ship was low on oxygen. Then with the enemy ship's swan song they took out my O2 unit and despite jumping to another system, my lone surviving crew member suffocated trying to repair it. Oh balls. I blame mod.
Noooo! Â I've just had to reinstall my OS and installed FTL through Steam for that very reason.djchump wrote:Damnit it doesn't use SteamCloud so hasn't synced over my save from home to my work PC
ÂKow wrote:No sure why sometimes my O2 just runs out by itself
If you're in a nebula, sometimes there's plasma storms that halve your power plant's output, so you have to limp by on half power.and regularly my weapons just stop working. Says there's no power. Where has the power gone?
vicinity_of_pie wrote:If a system gets damaged and loses power you have to click on it to power it up again.
I think cos of the engi ship nano-med augment, upgrading the medbay upgrades the healing effect throughout that ship.Bollockoff wrote:You actually upgrade your medbay?
Yes, you need more guns/ offensive drones there there. Â I had 1 ion cannon, 1 lv. 2 repeater, 1 bomb teleporter and an anti-ship drone when I beat it. Â Two ion cannons are overkill unless you've got a pile of offensive drones to set on them.Carbon_Altered wrote:Mod74 wrote:Also, re the final bossSpoiler:Spoiler:
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