three1ne wrote:Looked amazing from a context sensitive point of view. Although I simply dont believe any of this shit until I actually play games with my own chubby digits these days.
ChattinWithChet wrote:I'd be more suspicious if Uncharted didn't already do this kind of thing superbly.
Why?Moto70 wrote:Regarding animation I'd like to see a main character who isn't a parkour elite, somebody who would struggle to leap through an open window after climbing up a dumpster, somebody who would think twice about jumping from a roof to a precarious looking drainpipe, somebody who could get over a 6' wall but would take more than one cat-like majestic sweeping leap to clear it. I want my character's animation to be more like, well, me...
ÂMoto70 wrote:I want my character's animation to be more like, well, me...
I havent played much of 3 (dont own a ps3) but I believe most of that stuff wasnt dynamic. It was very well done but effectively quicktime events.ChattinWithChet wrote:Did it not have context sensitive stuff in the fights in 3?
ChattinWithChet wrote:Why?Moto70 wrote:Regarding animation I'd like to see a main character who isn't a parkour elite, somebody who would struggle to leap through an open window after climbing up a dumpster, somebody who would think twice about jumping from a roof to a precarious looking drainpipe, somebody who could get over a 6' wall but would take more than one cat-like majestic sweeping leap to clear it. I want my character's animation to be more like, well, me...
There were bits in Uncharted 3 where you could clobber folks with different bits and pieces, depending on where you were threw them, brought the fight. Fish market was one. They were definitely restricted though, and there was quite a bit of the quicktime stuff - though integrated in a way that ended up turned the standard mashing of square into a beautifully animated and involved mashing of square. I'm looking forward to seeing what they do with this.three1ne wrote:I havent played much of 3 (dont own a ps3) but I believe most of that stuff wasnt dynamic. It was very well done but effectively quicktime events. Basically, from whats been betrayed so far - The Last Of Us's close-quarters gameplay combat looks like Uncharted's quicktime events without the quicktime element = basically amazing.
Moto70 wrote:Not that I know of, I thought the animation in Max Payne was the best I've seen...
That's the trick.I agree with your point though. We've all been superduperheros for too long. It would be nice to be someone who really had to battle. Although the game mechanics and controls would have to be perfect to avoid frustration.
ChattinWithChet wrote:@Dante: I guess so. It all comes down to how it's done. I felt Uncharted had the right mix of that. In a game where spectacular things happen, your character is eventually going to have be spectacular. Max Payne was also interesting in that way. He is very fragile for one, takes knocks very hard and moves slowly. Nice contrast with the bullet time.
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