Diluted Dante wrote:Does that mean game specific Wikis? Minecraft and FFXI aside those always seem to be empty.
Yeah, I've wanted that for a while. I think one of the Battlefields might have done that very thing, you decided who to control, be it a sniper on a hill or a chopper pilot, and switched between them at will or (brace yourself Goober) when you got a guy killed.GooberTheHat wrote:Yep, they could have done something interesting. How about you are actually just a soldier, and the world doesn't revolve around you. You just have to ensure you continue to exist in it. Follow orders and keep your head down.I_R wrote:Battlefield 3 is particularly sad because very few people actually had high expectations, so there was a rare opportunity to do something different and experimental. Instead they do a shinier COD campaign.
Unfortunately that doesn't always tell you all the buttons, often it is just look sensitivity and/or inversion.monkey wrote:Pause-> Settings-> Controller Settings.
beano wrote:Seriously I just see that as bad design. Admittedly I've been flummoxed when coming back to a game before, worst is in multiplayer but it doesn't take long or should[n't] to get back into it.
Liveinadive wrote:On this note. Control schemes that aren't 100% customisable.
Liveinadive wrote:Oh and No colourblind mode Again not hard to code just let us choose from a few different colours/symbols rather than sticking with red/green (the most common form of colour blindness iirc).
As a lefty, it's really not that big a deal for me. I'm used to playing the normal way. If anything, it was weird that game pads always had the control pad on the left in the first place.Sasukekun wrote:I'm not left handed, but this would be good for left handed people, if they so wished. They could map the face buttons to the D-pad.
Webbins wrote:Collectables - feathers, flasks, tags, pigeons... pointless trinkets always seductively attached to an achievement or trophy. If you want me to explore every inch of the game world, make it compelling, make your story lead me to all corners of the world.
callmepauly wrote:unskipable /unpausable cut scenes
callmepauly wrote:unskipable /unpausable cut scenes
Yeah, that's actually already replaced the unskippable cutscene in most cases. It's like people didn't want the story so rather than let us avoid it they find other ways to sneak it in.Vela wrote:Add to that forced slow walks through high-def assets for no purpose. Main offenders as a reference point: Uncharted, Assassins Creed.unskipable /unpausable cut scenes
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