JonB wrote:Here's where you need to go first. I'll spoiler the details in case you want to find it yourself. Once you split from Barry the first thing you need is a key.With the key go back to the main hall ground floor and through the door opposite the dining room entrance.Spoiler:I mentioned the Z upstairs from the dining room because that room is a circuit, and if you get the Z following you one way it's then easy to run around the opposite way. Just keep using aim to check its position.Spoiler:
TheBoyRoberts wrote:Titanfall 2. Fantastic - can't praise the campaign enough.Spoiler:
hylian_elf wrote:He meant two Bobs. A Bob is half a Chalice.
XOMuggins wrote:Just finished The Beginner's Guide. Not sure what to make of it really, but I do know I enjoyed playing it. I assume thatSpoiler:
Yeah, getting into wandering about looking for the subtle visual cues is a big part of it, although I thought the combat was well done too (worth unlocking horde mode to get the most out of it).Tempy wrote:Just finished Hyper Light Drifter. Love the colours, the music, the general feel and and aesthetic of the world, but couldn't say the same for the actual combat which felt too restrictive and finicky, or the exploration, which felt very dependent on using a wonky map and scouring terrain for secrets, which just isn't my kind of thing.
Bollockoff wrote:I look forward to elucidation.
JonB wrote:Yeah, getting into wandering about looking for the subtle visual cues is a big part of it, although I thought the combat was well done too (worth unlocking horde mode to get the most out of it). The map is definitely wonky though - really doesn't make much sense at all. Also annoying that it doesn't register all the keys, bits etc. you've found.Tempy wrote:Just finished Hyper Light Drifter. Love the colours, the music, the general feel and and aesthetic of the world, but couldn't say the same for the actual combat which felt too restrictive and finicky, or the exploration, which felt very dependent on using a wonky map and scouring terrain for secrets, which just isn't my kind of thing.
Liveinadive wrote:How is in terms of side quests etc?
Typical Ubi or a bit more inspired?
I gave up on Mafia 3 because of the incongruity between story and gameplay. Didn't meld with me. In WD2 the ridiculousness of an 'anonymous-esque' melds accurately with the types of activities you're doing in the game. See the Scientology mission for an example.Bob wrote:Is it better than mafia 3 though, my surprise open worl goty?
There's only one way to find out.
Speak for yourself.regmcfly wrote:We can all align ourselves with that.
Andy wrote:Edit: Regarding that incongruity, the video review Tempy posted highlighted that a lot of what you do is at odds with the narrative. Fair enough if you didn't find that, but the aesthetic does seem at odds with the gameplay.
Speak for yourself.regmcfly wrote:We can all align ourselves with that.
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