Mod74 wrote:And very Uncharted.
Moot_Geeza wrote:Unavoidable to a certain extent, Uncharted itself was very similar to Tomb Raider, but the "I hate tombs" bit suggests they've gone for the wisecracking hero thing, which may fall flat. I'm looking forward to it as the original was one of my favourite Saturn games, but I've never really played one since.Mod74 wrote:And very Uncharted.
Mod74 wrote:I admit it's been a while since I've played one but I don't remember big set piece QTE bits being a big part of the Tomb Raider's of old.
I think I thought the screen was smaller on the Wii U and you wouldn't be able to easily reach it with both hands while holding it? After looking at some pics I see that's not the case. Touche!Elmlea wrote:... the same way you hold an iPad and use multi-touch?tigerswiftly wrote:How would you hold the pad and use multi-touch at the same time? Surely that would be the waste of time. Single touch should be sufficient when you've got the rest of a pad to work with too.
Diluted Dante wrote:They did this with Anniversary, which fucked up the T-Rex encounter royally.Mod74 wrote:I admit it's been a while since I've played one but I don't remember big set piece QTE bits being a big part of the Tomb Raider's of old.
tigerswiftly wrote:But Dante described the screen being single touch as "a complete waste of time" when it quite obviously isn't. It being single touch still provides a wealth of opportunity for devs (just think of the minigames and QTEs!). Making it multi-touch would be better of course, but to describe it as a waste of time when it works in the same manner as a DS is fucking ludicrous. Plenty of scope there.
Elmlea wrote:Can you amend the OP with the dates and times of the various presentations?
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