davyK wrote:My list in order then:
1. Tetris This will be played by people 100 years from now. The version doesn't matter. There are better puzzle games (Puyo Puyo for example) but nothing matches Tetris for accessibility. It is equally good in multi-player, and it can be as casual or as hardcore as you like (see Tetris Grandmaster).
2. Super Monkey Ball Gorgeous control and level design in the main game + years of replay in the mini games in single and multi-player mode all wrapped up in solid and charming graphics.
3. Super Mario World It has its rivals (SMB3, Yoshi's Island and the new 2D upstarts) but this is still unsurpassed in terms of depth, charm, control and replayability.
4. F-Zero X For the sheer rush of racing with spot on difficulty balance nothing comes close. The health vs speed trade off is a brilliant update to the original. Splendid multi-player, Death race and hardcore TT modes back up the main game. I triple dipped this game - have the PAL, JPN and WiiVC versions such is my love of this.
5. Worms Armageddon Turn-based mechanic makes for superbly vindictive play laced with humour and tactics. Infinitely replayable with the level designer and large weapon set.
6. Saturn Bomberman Definitive version of the finest same screen multi-player game ever. Modes and options galore including an impractical 10 player mode and an addictive Solitaire score attack mode.
7. Super Mario 64. My head says Galaxy is better but this has better replayability, tighter level design (yet at the same time feels more open) and more charm.
8. Warlords This would be alongside Bomberman as a multi-player game if there was a convenient way of playing this on a modern system. The Atari 2600 version has the paddle controllers and that is the only way to play this.
9. Mario Kart DD - 2 players per kart offers scope for team building. LAN mode. The Baby Park track offers Roman chariot racing.
10. Mushihimesama Futari Best 2D shmup I have ever played. Addictive as hell scoring scheme and loads of modes squeezed into 5 levels ranging from the too easy Novice Mode right up to God mode.
The new transformer d pad is much better, not that I use the d-pad much.davyK wrote:The 360 pad is nice but the dpad is possessed. It seems to work OK with shmups but try and play Pacman CE with it.
davyK wrote:List fixed. Thought I had included Monkey Ball.
Alight, an opinion is an opinion, but the draw distance, speed, and track width thing are just facts.Liveinadive wrote:Nah mate, you're way off.
Nah mate, naaaaaaaah!IanHamlett wrote:Alight, an opinion is an opinion, but the draw distance, speed, and track width thing are just facts.Nah mate, you're way off.
retroking1981 wrote:What made way for Monkey Ball out of interest?davyK wrote:List fixed. Thought I had included Monkey Ball.
IanHamlett wrote:Alight, an opinion is an opinion, but the draw distance, speed, and track width thing are just facts.Liveinadive wrote:Nah mate, you're way off.
What little I played of that impressed me.ChopperByrne wrote:People are also forgetting Rogue Leader, arguably the best Star Wars game ever.
ChopperByrne wrote:It always annoyed me that the GC pad didn't have four shoulder buttons.
Z was over the R trigger, but nothing was over L.
They should have had a ZL and ZR.
Paul the sparky wrote:Loved the first one, one for me and the boy to play through when he becomes less useless at things.
I mean, who the fuck uses a finger on a thumbstick?!
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