Blue Swirl wrote:I appear to have misplaced two of my companions. Both were told to go to Sanctuary, but are nowhere to be found. Any ideas? I think one is trapped in Trinity Tower.
Also, do I need to have Bobbleheads in my inventory for the stat bonus to take effect, or can I store/sell them?
Childintime wrote:If your companions don't go where you told them to go you should probably go and check out...Any help?Spoiler:
AJ wrote:Companions are random fuckers, they'll probably turn up eventually.
Bob wrote:You can store them in the lovely bobblehead stand I posted a picture of mine full a few pages ago
Bob wrote:It's amazing when it's full. Also you can store the magazines too so I'd say once you've picked up the bobblehead the stat is increased permanently in the same way as when you've read the magazine. I just like to store things so I had two full magazine racks.
In the same way I have a book case at each house in Skyrim with all my stat books in.
AJ wrote:Bobblehead stand looks like arse however full it is, but I'm sure I'll find a way to put it into something eventually.
Blocks100 wrote:I wish they'd done proper sidequest storylines for all the Companions. Synth detective guy gets good treatment here (and later on in the Far Harbour DLC). Others, like Strong, get nothing. Clear Bethesda had their favourites. Either that or they simply ran out of time and skimped on the others. Never bothered much with them really, but the buffs you get from raising their affinity are awesome though.
AJ wrote:So long as it's not the USS Constitution, it probably doesn't matter. That one's far too cool.
Blocks100 wrote:There's always some other wastelander with too much time on their hands
Raiziel wrote:It looks super, Swirly! Definitely getting the itch to return to this now, especially as the Pro patch dropped recently, but I must resist.
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