Dark Soldier wrote:The first TR was a masterpiece. Probably aged as elegantly as dried shit, but it was a proper WOAH moment when a young 'un.
Paul the sparky wrote:I thought they killed it during the '00s by adding in gameplay that was popular at the time. Shit Splinter Cell-Lite stealth sections don't belong in a Tomb Raider.
Dark Soldier wrote:The first TR was a masterpiece. Probably aged as elegantly as dried shit, but it was a proper WOAH moment when a young 'un. I enjoyed the recent one, even if the last hour or so was a case of 'just fucking end already'.
JonB wrote:What made the original TR great was that you only had to kill a handful of grumpy bears and some wolves, which probably wouldn't have bothered you at all if you hadn't woken them from hibernation by your stomping around their habitats in the first place, and the rest of the time you were left alone to explore and navigate these massive empty spaces. That and the pointy tits.
Brooks wrote:Feel like the industry basically managed to back itself into a corner resource-wise this gen, as in the only people in the hiring pool are basically honed to fine, dorky point in a really narrow series of re-interpretations of very old shit without actually stopping to examine whether those would actually survive a radical upgrade in cosmetics. And then there's the cat'n'mouse between what the publishers think its audience is and wants and the audience under conditions of increasing commercial pressure, all to a backdrop of macroeconomic dread and risk aversion.
It's sort of funny how many of these games are wantonly post-apocalyptic. It's in the entrails you guys
hylian_elf wrote:There were some monsters too, no? Towards the end. galloping weird things. Plus that bloke. And wasn't Natalya, or whatever her name is, the last boss?JonB wrote:What made the original TR great was that you only had to kill a handful of grumpy bears and some wolves, which probably wouldn't have bothered you at all if you hadn't woken them from hibernation by your stomping around their habitats in the first place, and the rest of the time you were left alone to explore and navigate these massive empty spaces. That and the pointy tits.
Nowadays it's just juvenile torture porn...JonB wrote:I was exaggerating some. There were a few humans towards the end, and some flying beasts (and that was the weakest part of the game). The odd dinosaur too. The point is it wasn't combat focused, that was just a sideline for the most part, for a change of pace (pacing was a major strong point). For me TR has always been weaker the more combat it's had.
n0face wrote:Dunno how many times I face planted croft just to hear that neck break sound.
Paul the sparky wrote:I think you've got the wrong end of the stick. My reading of the OP was that Grem is disappointed by the change in tone of Tomb Raider over the years into what we have now. He's not bemoaning a lack of variety.
Sasukekun wrote:@googs That's like saying there's no problem with the portrayal of women in videogames because if you look hard enough you'll find alternatives.
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