Where did the fun go?
  • The first TR was a masterpiece. Probably aged as elegantly as dried shit, but it was a proper WOAH moment when a young 'un.

    This.
    I am a FREE. I am not MAN. A NUMBER.
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    I don't think OG Tomb Raider really belongs in 2013 either. Boobs.

    I've still not got round to playing the new one but I am a fan of what they seemed to be doing with it.
  • EvilRedEye
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    I'm a JRPG fan. I've never had fun.
    "ERE's like Mr. Muscle, he loves the things he hates"
  • Paul the sparky
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    I think she's still got tits in the new one Mod, although as it's an origin story they're of the pert, sixteen year old variety if that floats your perverted boat.
  • Bollockoff
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    I thought they killed it during the '00s by adding in gameplay that was popular at the time. Shit Splinter Cell-Lite stealth sections don't belong in a Tomb Raider.

    Angel of Darkness has well earned its place as one of the worst games ever made.

  • @Sparky

    You can have it if I can find it, I think it's at my parents house though.
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    Nah, if you can find it I'll stump up the eBay average, it's going for £15+ on there at the minute.
  • What made the original TR great was that you only had to kill a handful of grumpy bears and some wolves, which probably wouldn't have bothered you at all if you hadn't woken them from hibernation by your stomping around their habitats in the first place, and the rest of the time you were left alone to explore and navigate these massive empty spaces. That and the pointy tits.
  • The first TR was a masterpiece. Probably aged as elegantly as dried shit, but it was a proper WOAH moment when a young 'un. I enjoyed the recent one, even if the last hour or so was a case of 'just fucking end already'.

    Agreed (apart from the fact that I didn't mind the end of the new one). 

    Also agree with comments on a previous page about Nintendo's offerings.  Boost the Wii U sales and use it as your antidote console.
  • It's just gone Gremill. I think some kids have pinched it.
  • JonB wrote:
    What made the original TR great was that you only had to kill a handful of grumpy bears and some wolves, which probably wouldn't have bothered you at all if you hadn't woken them from hibernation by your stomping around their habitats in the first place, and the rest of the time you were left alone to explore and navigate these massive empty spaces. That and the pointy tits.

    There were some monsters too, no? Towards the end. galloping weird things. Plus that bloke. And wasn't Natalya, or whatever her name is, the last boss?
    I am a FREE. I am not MAN. A NUMBER.
  • Brooks wrote:
    Feel like the industry basically managed to back itself into a corner resource-wise this gen, as in the only people in the hiring pool are basically honed to fine, dorky point in a really narrow series of re-interpretations of very old shit without actually stopping to examine whether those would actually survive a radical upgrade in cosmetics. And then there's the cat'n'mouse between what the publishers think its audience is and wants and the audience under conditions of increasing commercial pressure, all to a backdrop of macroeconomic dread and risk aversion.

    It's sort of funny how many of these games are wantonly post-apocalyptic. It's in the entrails you guys

    this basically nails how I feel about the industry now. Back in the last gen (ps2) you had big studios throwing their weight behind nicher, wackier, interesting games. Now all the interesting stuff is basically capable of modernising the super mario bros template.

    The old days when rockstar could do bully, warriors and GTA now does GTA, and expansion packs. The Kojima who made mgs, Zoe and boktai is glued to mgs. capcom could throw 5 (four new ops) games to the gamecube.

    HD leads to increased cost but for little tangible interesting return.
  • Paul the sparky
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    Rockstar also did Table Tennis, Red Dead Redemption and the sad failure LA Noire.
  • hylian_elf wrote:
    JonB wrote:
    What made the original TR great was that you only had to kill a handful of grumpy bears and some wolves, which probably wouldn't have bothered you at all if you hadn't woken them from hibernation by your stomping around their habitats in the first place, and the rest of the time you were left alone to explore and navigate these massive empty spaces. That and the pointy tits.
    There were some monsters too, no? Towards the end. galloping weird things. Plus that bloke. And wasn't Natalya, or whatever her name is, the last boss?

    I remember a French guy ("a little late for ze prizegiving, no?") and a hillbilly.
  • @mistercrayon It's beyond that. All the titles you mention actually contain the seeds of a lot of formal awkwardness big-budgeters have now basically enshrined and tried varnishing without actually reforming. And I mean it's not exactly complicated to imagine how that happens - production chains get established, turnaround times get tighter and you throw bodies at what you have to hope is a fixed mash of accepted conventions, assuming you're even savvy enough to know you are dealing with a set of conventions in the analytical sense.

    And now we're dealing with micromonetisation/F2P tactics too, yay.
  • I was exaggerating some. There were a few humans towards the end, and some flying beasts (and that was the weakest part of the game). The odd dinosaur too. The point is it wasn't combat focused, that was just a sideline for the most part, for a change of pace (pacing was a major strong point). For me TR has always been weaker the more combat it's had.
  • One thing I do lightly ponder on occasion is whether the megagrowth of studio salary-sheets was as much about keeping up appearances of roaring productivity vs. other outfits and then having to justify the manpower hired (by filling games with redundant junk) as actually needing all the staff.
  • JonB wrote:
    I was exaggerating some. There were a few humans towards the end, and some flying beasts (and that was the weakest part of the game). The odd dinosaur too. The point is it wasn't combat focused, that was just a sideline for the most part, for a change of pace (pacing was a major strong point). For me TR has always been weaker the more combat it's had.
    Nowadays it's just juvenile torture porn...



    fucking tragic

    g.man
    Come with g if you want to live...
  • Dunno how many times I face planted croft just to hear that neck break sound.
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    It's odd they put in those bits of ultra violence in new TR. Especially considering when she dies in combat she just comically ragdolls like most other titles this gen. I'm interested in how they came to decide they'd include those.

    Looking at Dead Space, that actually suited the tone.
  • It isn't odd if you assume every studio's looking at every other studio in its tier and going "welp shucks guess this is what we gotta do now".

    This could be eliminated with really decent writing* stages but again, those need breathing room and confidence.

    *This is well beyond script and plot, includes, well, everything. Writing = game design in this uh game.
  • n0face wrote:
    Dunno how many times I face planted croft just to hear that neck break sound.

    Swan diving off the top of St Francis' Folly was a highlight.
    Town name: Downton - Name: Nick - Native Fruit: Apples
  • Paul the sparky
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    Sasukekun wrote:
    n0face wrote:
    Dunno how many times I face planted croft just to hear that neck break sound.

    Swan diving off the top of St Francis' Folly was a highlight.
    The spike pits were awful/addictive too.
  • I'm still not buying this, guys.

    Talking about games that dont do what you're asking is great 'n all, but there are plenty of games none of you are even discussing.

    Dissecting the latest Tomb Raider is fucking easy. It's a big (massive) budget game, built in the US, designed by a Brit, for a western audience wanting an easily digestible, prime-time videogame.

    What you want to play is out there. It might not be marketed heavily at the end of a console cycle, but it's there.

    If what you want to play is PS2-era Japanese ports like Mr. Mosquito then I dont know what to tell you...

    I have three games that just got released on my Steam profile. 

    Ducktales HD, Payday 2 and Europa Universalis 4. Three more different games you could not find.

    If I look at my Steam profile played list, it looks like this:

    DrLD3Yj.png

    Obviously, my steam profile is not indicative of the industry as a whole. But it proves that there is variety.
  • Paul the sparky
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    I think you've got the wrong end of the stick. My reading of the OP was that Grem is disappointed by the change in tone of Tomb Raider over the years into what we have now.

    He's not bemoaning a lack of variety.
  • @googs That's like saying there's no problem with the portrayal of women in videogames because if you look hard enough you'll find alternatives.
    Town name: Downton - Name: Nick - Native Fruit: Apples
  • I think you've got the wrong end of the stick. My reading of the OP was that Grem is disappointed by the change in tone of Tomb Raider over the years into what we have now. He's not bemoaning a lack of variety.

    I read the discussion as less of an individual note on Tomb Raider but more of an industry issue.
  • I think you've both misread it, I think Gremill is jaded and old and wanted to rant.
  • Paul the sparky
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    That's a given.
  • Sasukekun wrote:
    @googs That's like saying there's no problem with the portrayal of women in videogames because if you look hard enough you'll find alternatives.

    I dont think so.

    Your specific example doesnt make sense. The discussion here seems to be that as a whole that we're worried about the distinct lack of fun/positive influence that our games have today. It's not a discussion of enjoyment but more on the lack of bright sunshine, sunny disposition, positive outlook, etc. 

    Or do I have that incorrect?

    I personally have no gripe with the portrayal of women in videogames. I live in the real world and interact with women on a daily basis. I'm aware of the distinction between real life and videogames. I dont need videogames to reflect real life all the time.

    But that's a different discussion.

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