Facewon wrote:Is that the one aboutLooked promisingSpoiler:
tempy wrote:The unspoken truth being, of course, that talking about such design is easy — but very few developers can pull it off. Most games that try to copy Metroid end up as little more than empty, glorified mazes with obvious ability gates. As for the burgeoning 'Soulslike' genre, the less said the better. But Hollow Knight is brilliant, if you'll excuse the pun, at cherrypicking. It uses the example of Dark Souls' oblique lore and history to imbue its own world with a more meaningful sense of place, adapting the game's narrative ideas rather than simply copying them. So too does that little twist with the death mechanic — making your 'corpse' an enemy — result in the mechanic feeling a little more like Hollow Knight's own thing.
Bollockoff wrote:Just buy Tacoma then I won't be alone in the thread I made.
Blue Swirl wrote:Gone Home (Xbox One)
I have to admit, not ever been drawn to the walking simulator genre, and I only downloaded it because it was free with Gold this month, but I may be sold on the idea. Loved the story, loved the way it was presented, loved the incidental details, loved it all, really.
[9]
Now, if you'll excuse me, I'm off to grow a hipster beard, buy a flat cap, and spend my time discussing ludo-narrative dissonance in my local artisan coffee shop.
Liveinadive wrote:If the story clicks then it will appeal more, I get that. However the story wasn't exactly deep, sure it is brave given that it is a game but that is only because of shit tier attitudes in the gaming community, it wouldn't be brave to do that on a soap.
I've seen better stories play out in Hollyoaks.
The house feels very much like a game environment. Repeated assets and a lack of life. Something like a cat that follows you around, jumps out of the closet boxes, won't go down into the basement would have added a hell of a lot. Maybe power going out in a couple of rooms due to the storm.
hylian_elf wrote:People should just stick to CoD and FIFA. Best games ever.
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