Chief wrote:I want "running away simulators" to die. Sick of the cheap horror games that aren't intelligent enough to find a real way to scare gamers, instead relying on removing all defence and using cheap mechanics. On the flip side, I want the so-called "AAA" developers to stop making "action horror" in an attempt to hide their inability to actually scare gamers. Also, online military FPS can get to fuck. And almost every Ubisoft does. The cows have long since been milked dry.
The original Amnesia did it right, whereas A Machine For Pigs is terrible. Removed everything that made the original great and just forced you to run away in the most linear game I've seen in a while.LazyGunn wrote:I dunno which games you mean with the running away horror games, if youre including Amnesia or Outlast, you are wrong, but otherwise maybe some are terrible Resident Evil should endChief wrote:I want "running away simulators" to die. Sick of the cheap horror games that aren't intelligent enough to find a real way to scare gamers, instead relying on removing all defence and using cheap mechanics. On the flip side, I want the so-called "AAA" developers to stop making "action horror" in an attempt to hide their inability to actually scare gamers. Also, online military FPS can get to fuck. And almost every Ubisoft does. The cows have long since been milked dry.
adored wrote:Olimite wrote:Perks. Don't make the better players even more powerful, for the love of god!
I want backwards perks. Every time you reach a certain level you lose another skill - if you're good enough to reach level 60/whatever you should take pride in Bing able to take down overpowered noobs.
beano wrote:It was funny but there's no reason to make them [indies] die.
If I had the capacity I'd reel off a list of indies that made it into multinationals.
But that should go without saying.
Liveinadive wrote:qwerty keyboards that require so much effort
AJ wrote:Liveinadive wrote:qwerty keyboards that require so much effort
We're pretty much there. I've got a little USB keyboard I keep by my TV for the PS3 and I use that SmartGlass thing on 360 (except older things that don't support it and force me to unplug the keyboard from the PS3).
That horrible Kinect text entry shit they've got can get to fuck, though.
regmcfly wrote:Invisible lines triggering events.
Webbins wrote:P2P mechanic of calculating bullets to hit points is bizarre.
Mod74 wrote:I can take a hint.
Sasukekun wrote:Countdown timers to announcements, or countdown timers to more countdown timers. Either way they're a pox that must be stopped.
Chief wrote:The original Amnesia did it right, whereas A Machine For Pigs is terrible. Removed everything that made the original great and just forced you to run away in the most linear game I've seen in a while. Outlast, while decent, does nothing new whatsoever. It repeats the exact same pattern during its entirety, run and hide, run and hide, run and hide. Real basic design.LazyGunn wrote:I dunno which games you mean with the running away horror games, if youre including Amnesia or Outlast, you are wrong, but otherwise maybe some are terrible Resident Evil should endChief wrote:I want "running away simulators" to die. Sick of the cheap horror games that aren't intelligent enough to find a real way to scare gamers, instead relying on removing all defence and using cheap mechanics. On the flip side, I want the so-called "AAA" developers to stop making "action horror" in an attempt to hide their inability to actually scare gamers. Also, online military FPS can get to fuck. And almost every Ubisoft does. The cows have long since been milked dry.
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