Yossarian wrote:Genesis Noir. Whoever described this as being more of a toy than a game was being generous, there’s one sequence that could reasonably be described as a toy, but for the most part, this is more of a vaguely interactive movie. The fact that there’s hardly any gameplay is a bit of a bonus on Xbox to help cover up the fact that the controls are terrible. The overarching story didn’t really quite hold up for me, felt like the science went out the window near the end, alongside a weird, massive tonal shift which didn’t really work for me. Having said all of that, there was some interesting stuff in there (first I’d heard of the Penrose process, and a short section of sim-particle physicist was quite cool) and it was all being presented with some style. I can’t really give this game more than a [6], but if you like the style and are keen on physics, it may well be worth checking out.
Yossarian wrote:It does, just nothing from the first 90% of the game.
Silke wrote:No worries, I'm here to do that for you.
Beckett (PC)
While not the latest Just completed, it is the one that still lingers, the complex taste that remains in my mouth. Repulsive yet exciting, a taste of civilization itself.
The game is a game of words, of sights, of sounds. An audiovisual performance with a real sense of style, though the prose’s fondness for simple dramatic effectiveness somewhat undermines its full potential. It’s not Beckett, in other words; it could be a character of Beckett’s, stuck in the shittiest of shitholes, without any hope of a future, of free will - seemingly being stirred on by circumstances out of his own control, since you do need to fulfill some kind of purpose.
But yeah, it makes an impression, it stays with you, and not many games I can think of have really tread these dire human grounds before.
It looks like you're new here. If you want to get involved, click one of these buttons!