Tempy wrote:Yes. The parrying mechanic is brilliantly executed and the combat is very slick and addictive. The game is very short, roughly 5-6 hours, but it begs to be played over and over due to it's lean form and a harsh ranking system coupled with fiendish difficulty levels and some novel achievements.
Tempy wrote:The game is very short, roughly 5-6 hours...
Tempy wrote:Double tap forward and light attack, it's really overpowered and can break even bosses guards.
Smang wrote:really? and it launches? i swear when i used it i saw no real special effect! i mostly just stuck to b, f+ light attack (the palm strike thing)
Smang wrote:he kinda rolls and does an upward strike right? hmn... i'll have to try it again. more or less wrote that move off.
Bollockoff wrote:When the camera shifting causes you to get hit it's very infuriating. Certain sections of the game like the cargo elevators in file 4 or if you end up parrying attacks near a wall anywhere and it can be quite noticeable but otherwise it doesn't happen enough to be a black mark on the game. Something they should strive to sort out come the sequel though.
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