LazyGunn wrote:Its not particularly a plot that runs parallel to the main blithering, like some furtive transplant, its a variety of information, from text to environment, that tell the story of the world the game is set in There is no shortage of it, it is consistent, it is well written and sometimes a little leftfield,its clearly produced by the architects of the game and the junk you follow to get to the end of the game is shallow anathema to the depth of the world created by the very many cues dotted around the areas
LazyGunn wrote:If he means the recounts you might give of playing a game with a fixed narrative but broad gameplay options whre you beat a section in an ingenious way and that itself was a story, then i belive strongly that games do provide that kind of experience.
Yossarian wrote:This is precisely what I'm talking about. The OCD filling in of every possible facet of the backstory of this world gets in the way of that.LazyGunn wrote:If he means the recounts you might give of playing a game with a fixed narrative but broad gameplay options whre you beat a section in an ingenious way and that itself was a story, then i belive strongly that games do provide that kind of experience.
Roujin wrote:So Mod and Yoss are the same person, or what? I'm confused.
Bollockoff wrote:Abuse Blink. 50% of what makes the game fun.
Yossarian wrote:I got bored of this towards the end. Can't remember exactly where I reached, but I suddenly lost motivation for it. Ho hum.
mrsmr2 wrote:I only used blink (not upgraded) in my playthrough.
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