Paul the sparky wrote:I'd love to but I'm addicted to Astroneers.
Nexx wrote:Anyone up for some games on Xbox or PC tonight?
Escape wrote:Nah, I don't like it. It's a combat Noughts and Crosses that relies on its players' intelligence to inject depth, but against the ball-and-chain I can't block for toffee. I'd get better with practice, of course, but the visuals are too bloom-heavy to make that anything less than a frustrating slog. There's a spin before you have to block Right, but the other two are just too hard for my eyes to recognise reliably in time. And I think it falls into the Fight Night series' trap of prioritising feel over function with its controls. Blocking with analogue's hardly an analogue, but I get where they're coming from with a design that mirrors the most basic real-life actions. I'd much prefer to have the shoulder buttons for guardbreak (L1), shield (L2), evade (R1) and attack (R2), using the right stick for aiming all of those instead (initiating swings, 360° or otherwise). As well as providing a ton more nuance to strikes in place of six canned anims, with analogue triggers you could allow variable blocking and striking. Shallow taps for quick blocks that only work against weak strikes (partial defence against heavies), but with faster recovery. Bigger taps for heavy-strike defence could then be plus on block. Yeah, it's a nice idea, but it's puddle-shallow pending the player's willingness to level-up against arbitrary demands. Unless you get on with its glitchily busy graphics, it feels like you're losing to the game as much as the person. And it's not as kinetically satisfying as I expected, rather a Dynasty Warriors 1.5 on that front, owing mostly to Ubi's trademark imponderousness. The cagiest berserkers, robbed of their and their players' essence. Shook Honor.
Cherry_Pez wrote:Also you say you were struggling to block attacks as is, but to make the game better you'd make the block mechanic several times more complicated?
Escape wrote:to reiterate: boxing's a genuine skill because it can be practised to its highest level with an almost guaranteed survival rate.
Djornson wrote:Good post and good points but.. wooden swords? Pretty sure that all soldiers spent a large amount of their time practising with wooden weapons and if they got hit they lost without dying.
Nexx wrote:I'm in deep, looking forward to trying out the final 3 characters on release. Just had what felt like the longest round of Brawl ever due to my slow reactions to a revive
Djornson wrote:So you are saying you would like a mode where an Ax to the chest is instant death? That seems reasonable unless you have plate armour on.
Facewon wrote:Did you not jump some sort of shark for games commentary complaining about the gamification of a game though?
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