This isn't right. They don't need to be sure of turning a profit, just that they won't have to compete against stronger, more content-filled offerings from competitors. The point is that, as a monopoliser of the genre, they knew they wouldn't have another big AAA title to compete with and so can establish all sorts of shady business practices. And you know, the big marketing spend was probably enough to scare off potential other releases anyway. A few games were knocked back into this year, originally being earmarked for late 2014 and they also avoided Destiny and COD by doing so.Yossarian wrote:This madness rests on Bungie/Activision being 100% sure, several months before release, that the most expensive videogame ever made, and a brand new franchise, would turn a profit regardless of how much content they included. That could clearly never have happened, which is why it's conspiracy cobblers of the highest order.Oh it will be fascinating reading I'm sure. I find the whole idea of Activision pretty much monopolising the console FPS genre with CoD and Destiny to be very interesting, and I'm surprised at people's refusal to believe that such a plan to stint on content on one game, for a time, to maximise on sales of their other baby, would exist. It makes too much sense to me, and I still firmly believe that if Destiny had released alongside another big AAA title, we would have seen one, if not both, DLC expansions on that disc ready to go.The only truth is this: however good Destiny is, it is totally in spite of Activision's involvement beyond the cash they offered. I look forward to reading the story of how it all went down during development in the next 10 years or so.
stonechalice wrote:Forgot to add on the end there that, oh yeah, the content was already on the disc!! Lol.stonechalice wrote:Oh it will be fascinating reading I'm sure. I find the whole idea of Activision pretty much monopolising the console FPS genre with CoD and Destiny to be very interesting, and I'm surprised at people's refusal to believe that such a plan to stint on content on one game, for a time, to maximise on sales of their other baby, would exist. It makes too much sense to me, and I still firmly believe that if Destiny had released alongside another big AAA title, we would have seen one, if not both, DLC expansions on that disc ready to go.The only truth is this: however good Destiny is, it is totally in spite of Activision's involvement beyond the cash they offered. I look forward to reading the story of how it all went down during development in the next 10 years or so.
monkey wrote:This isn't right. They don't need to be sure of turning a profit, just that they won't have to compete against stronger, more content-filled offerings from competitors. The point is that, as a monopoliser of the genre, they knew they wouldn't have another big AAA title to compete with and so can establish all sorts of shady business practices.Yossarian wrote:This madness rests on Bungie/Activision being 100% sure, several months before release, that the most expensive videogame ever made, and a brand new franchise, would turn a profit regardless of how much content they included. That could clearly never have happened, which is why it's conspiracy cobblers of the highest order.Oh it will be fascinating reading I'm sure. I find the whole idea of Activision pretty much monopolising the console FPS genre with CoD and Destiny to be very interesting, and I'm surprised at people's refusal to believe that such a plan to stint on content on one game, for a time, to maximise on sales of their other baby, would exist. It makes too much sense to me, and I still firmly believe that if Destiny had released alongside another big AAA title, we would have seen one, if not both, DLC expansions on that disc ready to go.The only truth is this: however good Destiny is, it is totally in spite of Activision's involvement beyond the cash they offered. I look forward to reading the story of how it all went down during development in the next 10 years or so.
I'm not sure I entirely agree with the notion that the FPS genre is a monopoly, would need to look at sales stats which I'm only going to bother with if someone posts them. It's not really that relevant though. They had a product with pedigree that they knew would sell well. They wanted to maximise the value of their content as much as possible through DLC, planned obsolesce, and whatever other triggers they could come up with to push people into paying more. That's your video game industry there. It's quite well-hidden of course. To the extent that people can even deny it's happening, unlike say a freemium iOS game where it's clear as day.
stonechalice wrote:There were big tremors in the development of Destiny, it's fairly common knowledge there were disagreements; major people leaving, the sacking of Marty O'donnell etc. I would say all these radical changes and cut content happened in the last year of development when someone with sway decided to rape the original game and turn it into a cash cow.
I'm not entirely sure there is anyone left at Bungie high enough to argue. The passion might still be there, but the money comes first.
stonechalice wrote:Because of kids mate. kids are the biggest player base, hence the ESRB rating of 'teen' for Destiny. They want them to understand the game so they play it more. Cutting out gambling and trading simplifies the experience so everyone can play. Factions and stuff would be too confusing for our little ones, so get rid. It also decreases how much the game can be exploited.
When you think about it, Destiny is the game any dullard can play, just point and shoot. No need to think.
monkey wrote:It would be better if you watched the video Yoss, so at least you'd know the argument that you're disagreeing with.
Yossarian wrote:That's an odd argument considering the fact that one of the major criticisms levelled at Destiny is how poorly explained the various systems are and how much of a pain it is to get to a level where you can raid.stonechalice wrote:Because of kids mate. kids are the biggest player base, hence the ESRB rating of 'teen' for Destiny. They want them to understand the game so they play it more. Cutting out gambling and trading simplifies the experience so everyone can play. Factions and stuff would be too confusing for our little ones, so get rid. It also decreases how much the game can be exploited. When you think about it, Destiny is the game any dullard can play, just point and shoot. No need to think.
stonechalice wrote:Because of kids mate. kids are the biggest player base, hence the ESRB rating of 'teen' for Destiny. They want them to understand the game so they play it more. Cutting out gambling and trading simplifies the experience so everyone can play. Factions and stuff would be too confusing for our little ones, so get rid. It also decreases how much the game can be exploited. When you think about it, Destiny is the game any dullard can play, just point and shoot. No need to think.
stonechalice wrote:It doesn't stop you from progressing in the game though. No matter what you do in Destiny, you'll get there in the end.
Yossarian wrote:What triple AAA release in the last ten years has been different to this? All modern games want you to progress, not just Destiny.stonechalice wrote:It doesn't stop you from progressing in the game though. No matter what you do in Destiny, you'll get there in the end.
stonechalice wrote:Oh I see now. I think the complex stuff such as gambling and trading was cut due to the kids maybe getting swamped in depth they don't need or want, better to keep it simple. I also still believe that content was taken out due to the quiet release schedule and reformed as upcoming DLC, and the rest of the planned DLC merely pushed back some more. Ten year plan, tons of content ready to go, and the ability to shuffle it about all they want - take bits out, add bits in to suit the current market. Sounds legit.
stonechalice wrote:Um, Dark Souls for example?? It takes actual skill to get through that game. It's not a game that if you play long enough, you'll eventually get everything. It's not how long you play, it's how well you play. Like all the best games come on Yoss.Yossarian wrote:What triple AAA release in the last ten years has been different to this? All modern games want you to progress, not just Destiny.stonechalice wrote:It doesn't stop you from progressing in the game though. No matter what you do in Destiny, you'll get there in the end.
stonechalice wrote:Oh I see now. I think the complex stuff such as gambling and trading was cut due to the kids maybe getting swamped in depth they don't need or want, better to keep it simple. I also still believe that content was taken out due to the quiet release schedule and reformed as upcoming DLC, and the rest of the planned DLC merely pushed back some more. Ten year plan, tons of content ready to go, and the ability to shuffle it about all they want - take bits out, add bits in to suit the current market. Sounds legit.
stonechalice wrote:Oh I see now. I think the complex stuff such as gambling and trading was cut due to the kids maybe getting swamped in depth they don't need or want, better to keep it simple. I also still believe that content was taken out due to the quiet release schedule and reformed as upcoming DLC, and the rest of the planned DLC merely pushed back some more. Ten year plan, tons of content ready to go, and the ability to shuffle it about all they want - take bits out, add bits in to suit the current market. Sounds legit.
stonechalice wrote:If you check the release schedule of September 2014 you'll see there is literally nothing else out that month that could remotely challenge Destiny. The only other title I can see worth noting is Mordor. That says it all in my book: http://en.wikipedia.org/wiki/2014_in_video_gaming
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