GurtTractor wrote:Is anyone else not actually bothered about Titanfall? It looks fun and all and I'm sure it'll be great with forumers, but it's still just competitive online MP. I was done with all that some years ago, particularly the twitchy stuff. Slow(er) and considered is more interesting to me these days.
Gonzo wrote:JMW wrote:Titanfall has got me closest to caving on an xbone, it's a great 'exclusive' for them to have. It looks fantastic. But it's a £100 game, maybe £200 at the absolute tops, it's not a £500 game.
No. If it were on ps4 it would be a no brainer to jump in, because the console is cheaper and its specs are better. I'm hoping the Bono drops in price after the initial push off titanfall. At 299 I would consider, but my guess is that's 2015 at the earliest.
Plan XIII wrote:I've never played any Metroid game. True fax.
Escape wrote:GurtTractor wrote:Is anyone else not actually bothered about Titanfall? It looks fun and all and I'm sure it'll be great with forumers, but it's still just competitive online MP. I was done with all that some years ago, particularly the twitchy stuff. Slow(er) and considered is more interesting to me these days.
I think that most modern FPSes are inherently random by semi-failure of design. There can be and is a lot of skilful play, but that's minimal guarantee of success in laggy, bilateral-of-map-and-resources environments.
I know I bang on about Uncharted 2 like it was some kind of MP panacea, but it did lend itself to tactically coordinated teams, allowing them to bend its maps to their strengths; to apply pressure to force choke points and so on.
In contrast, I think the majority of FPS maps are unyielding tubs, large enough to provide their combatants with every opportunity for equality, but rarely ever shaping their experiences. Good maps bend to smart teams' efforts. Such maps are poor for lone rangers, however, which is why I said semi-failure up there. If I designed an FPS, I'd deliberately divide my maps into single-player and team-based ones, locking out parties from the former.
As it is, I think you can play really well and score badly, and vice versa. In the land of equality-chasing symmetry, deserve's got nothing to do with it. Perks and boosters be damned, say I. Players and teams can certainly affect the equality of play, but unless this forces their opponents to adapt (map-shaping), it doesn't interest me, nor strike me as intellectually stimulating.
One complaint I have about most online games now is their overabundance of 'stuffing' in-between the contest of players' minds. (Uncharted 2 was about one-third combat ability, one-fifth luck, and the rest was down to your own self-taught tactical awareness.)
Knight wrote:The solution to all this, the solution that halos devs hilariously got rid of, demonstrating how cretinous they really were, is a ranking system. Put players who are equally bad together and allow them to improve, learn and enjoy the actual game without facing the impossible task of enjoying a game you're being rinsed in.
Gonzo wrote:The random factor is an issue. Never played uc2 beyond a brief dip, but mechanically it seemed a poor man's gears. Gears 1 and 2, as flawed as they were, had great scope for both teamwork and clutch factor, personally this is what I look for. Unfortunately teamwork requires community. I actually joined a clan of kids for gowJ, they were very good but they all thought I was some kind of amazing assist player when all I did was try to see where everyone was and talk a lot. They argued with each other and broke the team up before long. If I can find just three other, older guys like me, who no longer care about penis size, but want to play as a team, and get that thrill, o would buy any console, even Bono, tomorrow. But it's hard; gtav on ps3 showed very little maturity or coms there, as for 360, everyone's off to do their own thing. Personally, I choose community and team over everything else. I'm on gown again, tearing people apart - all the good players have gone back to gow3 - and I mean tearing them apart, MVP in 90% of games. I am utterly bored, because I have turned into most gears players these days - hunting for kills.
I like to think there is one more community experience in mp, but finding it is the problem. I don't think you can write off fps's like escape does, it doesn't matter. You need something you interesting, tactical, and communal. Hallo day Z, and hopefully titanfall and that ubisoft game.[/quote
I would play with you. Mad shouty fool that you are.
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