cockbeard wrote:Pah, us poor folk had to note down the counter number on the cassette where different games loaded new levels or on som compilations where different games where. OutRun and California games I'm looking at you. ALternatively half press play and hope you had stopped it at the right sized pause in high speed extra high pitch load tones else you'd load the wrong game/level
Unlikely wrote:I spent hours copying the copy protection documentation manually. The code wheel for Legends of Valor was a bastard, and I seem to remember Civilization had a massive manual with a different picture on every page, which I had to draw by hand.
davyK wrote:Unlikely wrote:Can't see the video but I thought the "C" designation was because "A" and "B" were typically reserved for floppy drives.
Aye. I reckon there will be a few here young enough to not realise that.
poprock wrote:And that was only after we moved to HD (high density) floppies … beforehand it used to be half that!
I had a super wild card for the snes. A floppy disk drive with a cartridge at the bottom to fit into the slot on the console. Bought games for a quid a time at the car boot, or copied them from the rental shop.poprock wrote:All of this complex piracy malarkey is why I never got on with the consoles of the time. Putting in a cartridge that you’d actually paid for seemed wrong, somehow. Sort of un-British. videogames were all about underdog ingenuity and difficult workarounds to break the copy protection. As such I missed out on the Master System, the NES, the Megadrive and the SNES. Didn’t look at console gaming at all until the PlayStation came along.Unlikely wrote:I spent hours copying the copy protection documentation manually. The code wheel for Legends of Valor was a bastard, and I seem to remember Civilization had a massive manual with a different picture on every page, which I had to draw by hand.
LtPidgeon wrote:I think I do have one of those. Would a Wii U Pro controller do the same? I would imagine my Wii controllers are stashed in a box somewhere.mistercrayon wrote:If you have a wii pro controller then the home button replicates the reset button.LtPidgeon wrote:Any word on the hack for this being released? It's a pain in the arse having to get up to change games.
EvilRedEye wrote:You can get a Zelda Picross games with 1000 points... Digital tat and stuff... It's not like the old thing where you got physical stuff but it's worth having an account. Redeem now cos the code expires mid-November. Tbh, it kind of annoys me because there are no physical rewards yet the points expire really quickly.
monkey wrote:I had a super wild card for the snes. A floppy disk drive with a cartridge at the bottom to fit into the slot on the console. Bought games for a quid a time at the car boot, or copied them from the rental shop.poprock wrote:All of this complex piracy malarkey is why I never got on with the consoles of the time. Putting in a cartridge that you’d actually paid for seemed wrong, somehow. Sort of un-British. videogames were all about underdog ingenuity and difficult workarounds to break the copy protection. As such I missed out on the Master System, the NES, the Megadrive and the SNES. Didn’t look at console gaming at all until the PlayStation came along.Unlikely wrote:I spent hours copying the copy protection documentation manually. The code wheel for Legends of Valor was a bastard, and I seem to remember Civilization had a massive manual with a different picture on every page, which I had to draw by hand.
mk64 wrote:How did you find about this sort of thing in like 1993?
mistercrayon wrote:I don't think so. The wired connector for the wii pro controller is what connects to the snes mini. Thinking about it its probably a pointless solution given that wire is even shorter.
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