JMW wrote:You need a graph.
It was such a runaway success early on that you can't really expect those sales to be sustained. The real problem is the lack of software sales and the resulting lack of AAAÂ support.JMW wrote:A load of people rushed out and bought it because either they love everything Xbox, or because they were intrigued. I count myself among them. That'll be your launch surge. The real proof of its worth and appeal is the long term take up. That's not nearly as impressive.
WorKid wrote:Er yeah, it does, it works perfectly well.
The big group of people buying it for no reason but brand loyalty seems a bit speculative really. If that worked, surely Sony and Nintendo could do it too.JMW wrote:I wouldn't expect it to be sustained, it's more than the numbers are misleading when you have a big group that'll buy it regardless - but may go on and not use it. The lack of support is because it just doesn't work very well for gaming.
I_R wrote:The big group of people buying it for no reason but brand loyalty seems a bit speculative really. If that worked, surely Sony and Nintendo could do it too.
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Knowing or caring how many weeks Kinect Star Wars spent in the charts is probably one indicator.Mod74 wrote:They didn't fall off a cliff after the first few weeks. And if the "hardcore" sent Kinect Star Wars to number 1 in the chart and kept it in the top 10 for another 7 weeks then well, I don't know what "hardcore" is anymore.
WorKid wrote:Depends what you expect it to be.
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