monkey wrote:The risk and investment of developing new IP is offset by spamming sequels.
I_R wrote:It's not really new though. All that happened was that AAA games needed sales on everything possible last gen to make a profit. Every game that gets an exclusive deal now has a degree of doubt about sales potential, taking that exclusivity cash upfront is just a way of lowering the risk.
Yossarian wrote:monkey wrote:The risk and investment of developing new IP is offset by spamming sequels.
Only if the first game for a new IP is successful enough to warrant sequels, most aren't.
Which other franchises?monkey wrote:In the longer term, the Tittyfall deal will be viewed as a mistake imo. All it's done is allow other franchises to become established with their first iterations on the more popular machine.
The franchise seems to do about 5 million, that should be great, but it depends on the costs. The last Tomb Raider was seen as a disappointment with those numbers bizarrely. It would be surprising if it managed that without last gen consoles though and everyone needing to buy new sticks is going to cause big problems for the genre.Yossarian wrote:I don't know how much doubt there can be about the success of SFV.I_R wrote:It's not really new though. All that happened was that AAA games needed sales on everything possible last gen to make a profit. Every game that gets an exclusive deal now has a degree of doubt about sales potential, taking that exclusivity cash upfront is just a way of lowering the risk.
Yossarian wrote:I don't think it matters hugely. If the sequel's good enough it can still become huge. There is brand recognition there, it's all about the quality of the games. CoD didn't start out as the biggest franchise of the last generation.
I_R wrote:The franchise seems to do about 5 million, that should be great, but it depends on the costs. The last Tomb Raider was seen as a disappointment with those numbers bizarrely. It would be surprising if it managed that without last gen consoles though and everyone needing to buy new sticks is going to cause big problems for the genre.Yossarian wrote:I don't know how much doubt there can be about the success of SFV.I_R wrote:It's not really new though. All that happened was that AAA games needed sales on everything possible last gen to make a profit. Every game that gets an exclusive deal now has a degree of doubt about sales potential, taking that exclusivity cash upfront is just a way of lowering the risk.
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