I think that goes for most things. The engine needs to be robust and you need to know where the story goes and where the gameplay progression goes. Actually placing a few crates in a corridor with a few more enemies that you've already designed, that use the AI you've already designed, that obey the physics you've already designed, isn't much of a deal.Liveinadive wrote:Trouble ble is with AAA is they tend to need a lot of the work done for the first section and there is a lot of work to do.
JonB wrote:I like having most of a game collection on a hard drive, but the idea that when I finally move on from the 360 all those games will be effectively lost is a real pity. At least there's emulation.
IanHamlett wrote:But there's still the problem of having your games downgraded once a license expires.
I_R wrote:Very tough to stop the number of buyers dropping off with every episode.
Yeah, but by move on I mean get rid of the console or pack it away permanently. And even if I keep it, presumably it'll break at some point, or the 360 store will be discontinued and I won't be able to re-download stuff I've already paid for.retroking1981 wrote:Why would they be lost? They'd always be on the HDD wouldn't they?JonB wrote:I like having most of a game collection on a hard drive, but the idea that when I finally move on from the 360 all those games will be effectively lost is a real pity. At least there's emulation.
Yossarian wrote:The One runs games on a virtual machine within the hardware, so future back cat on the next MS machine should be a doddle.
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