This would instantly become the new kill/death ratio bullshit as morons seek to have the longest surviving avatar by killing all the competition.stonechalice wrote:The only thing I would have would be a 'days survived' stat that you can see when you meet another player. This should also be visible on the player avatar with a suitably grizzled, bearded look.
These kind of things are solutions to problems. To avoid people getting bored force them to live as a zombie for a set amount of time.Actually, that Urban Dead thing might be on to something, if you snuff it with a bounty or negative karma or some shit then you have a 24 hour cooldown, no more game for you sonny Jim.
A rule for all games.pantyfire wrote:It's easy. Anyone with a 'zZ' in their name all get sent to a zZ server. So 'zZgamertagZz' gets shunted into a derp server.
Paul the sparky wrote:BTW if anyone is reading and posting about zombie games without having played State of Decay they need a wood axe to the cranium.
Yossarian wrote:Whilst starting off in some random part of the map with no idea where I am and no resources hoping that I make it back to my clan without dying from my extreme vulnerability, which would likely take a few attempts at least, restarting from scratch each time.
It can work in a roguelike as the difficulty can scale to you. In an MMO, that seems much more difficult.
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