Maybe 6 hours. It's not huge anyway.Moot_Geeza wrote:Will start Narita Boy on Tuesday. What's the length, roughly?
Which all sounds about right to me, but for some reason I'm finding myself leaning towards top marks on reappraisal. It's the sort of endlessly delightful package that might spring to mind when you think of The Full Nintendo, but in reality it surpasses the vast majority of even their very best offerings over the years. This is Galaxy 2/Mario Odyssey platinum standard platforming. Every zone is polished to perfection and everything it throws at you is a success. Nothing is half baked and the whole shebang just oozes class, from Astro shielding his eyes in bright light to the incidental animations and routines of your lost crewmates. It's a touch on the short side, which is a shame given how utterly fantastic it all is, but you try playing with a euphoric 6yr old who holds her breath when waves submerge the screen and tell me it's not a perfect game. [10]Easily one of the greatest gaming experiences I've ever had, and to think I was secretly mocking VR up to a few weeks ago. Phenomenally inventive, beautifully presented corridor platformer (think Sly Racoon or Super Magnetic Neo for better examples than Crash Bandicoot) with a massive twist. 'Be the camera' isn't going to shift units, but don't knock it until you've tried it. Great visuals, quality sound design and music, terrific stage layouts, inventive item mechanics, old-school screen-filling pattern bosses, well spaced checkpoints, replayability, post credits longevity (challenge mode), perfect movement controls (which sounds simple, but think how many games have got this wrong over the years), buckets of charm and bundles of character - it doesn't put a foot wrong for my money. The best exclusive on PS4, it's mere inches away from a ten. Exquisite craftsmanship, sequel please. [9]
An extra point for handheld play eh? If I agree with the thought process of younger me I guess that means the VR version would have to be a [10] too, as it adds to the enjoyment a smidge. The virtual reality trappings aren't essential by any means - you're still playing exactly the same game - but it does add a welcome layer of immersion (and makes the timings a touch easier I reckon, unless I retained some of my skills).34. Thumper - Switch
Outstanding. There's pretty much nothing I didn't like about it. As a test of memory/rhythm/reflexes that can be enjoyed in either short bursts or full sessions it's practically peerless, so I'm gonna add a point to the score and award it a perfect [10] as a handheld game, or a [9] in home console/PC guise. It's tough; I struggled here and there, but in those moments I hated myself more than the game. It's tricky enough - and enjoyable - to just make it to the credits, but there's huge scope for improvement and score chasing so it's got the lot, Trials style. Then there's the Game+ mode, which sounds like serious business with the speed up thing & extra multipliers. I expected/hoped to like it, but I'm surprised how much I love it. Best game on the Switch, best game of 2017. BOSSES.
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