poprock wrote:Sorry to bang the same drum again, but is that possibly to do with port timings? Was the sound on par (or even better than) contemporary games on the ST/Amiga but compared poorly when later ported to consoles and up against more modern stuff?
I don’t know, just wondering. I’m not sure what the time gap was.
poprock wrote:Fair enough. Just speculating.
poprock wrote:I was an Atari guy, so the in-game sound was always slightly inferior to the Amiga versions anyway.
Armitage_Shankburn wrote:
retroking1981 wrote:I've played Shinobi and Shadow Dancer this year, I don't wanna OD on the Ninja goodness so I'm gonna leave it there for now. I will return next year though, Revenge and III are on my gaming bucket list.
Moot_Geeza wrote:10. Trouble Shooter - Megadrive (1hr)
Quirky scrolling shmup with an intriguing dual character mechanic. The character you control directly shoots from left to right, but the second character can be flipped to fire in either direction with the C button. Spoiler alert - you eventually add a third character that adds another layer to the controls (he pushes to the left of the screen as you head to the right, for example), and it all just about works. On a couple of occasions you can tuck the main character behind a piece of scenery and control the second player freely, which is a legit tactic for at least one of the bosses. It's far from perfect but it's executed well enough to be worthwhile. I liked the way the selectable power weapon recharges fairly quickly, meaning you'll use it regularly throughout a stage rather than saving it for one specific choke point like, say, Shadow Dancer. Graphics are mostly okay with a couple of neat looking sections. Music is enjoyable and the cut scenes are fine with a decent enough sub-Wolfteam Anime head style. It's unusual to see something like this breaking the 4th wall too. Level two shits the bed after a strong start but it manages to pull it back as you progress. It can be hard to tell whether you're actually hitting bosses - especially the second form of the final boss - but once you learn what you're doing it's fine. More on that final boss though: you're forced to use a single character at the start of the level, and the patterns aren't really suited for the suddenly nerfed single direction fire. It seemed like a perfect opportunity to allow the main character to flip direction, but no, so it just results in a slightly janky game of slow paced dodging/attacking. Overall this was well worth playing though. Apparently the Japanese version appeared later with some added bells and whistles, will take a look on Youtube at some point. Special mention for end credits done right - a jaunty chip tune and developers with names like PROPELLOR WADO and TAKAYAN THE BARBARIAN.
You love to see it. 1991 82%
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