I couldn't bring myself to choose Dead Space as all this microtransaction bullshit pissed me right off. I'm quick enough to give up as it is without the game being designed to make me cough up to continue. Urgh, I had to choose BF3, much as I dislike it and will never play it.
There's a 3.0 patch out which I haven't tried yet.
I tried the 2.0 patch and it still seemed buggy but slightly less so. Things seem to move between regions better now.
I loaded my region and just wasn't that interested. Think I'll load the 3.0 patch and start from scratch in a small region.
Spoiler:
pdate 3.0
• New: Added 24 new Hotel models to increase hotel variety.
• Traffic: Updated routing system to improve traffic.
Routing system now understands more information about u-turns, required
vehicle stops, and vehicle behavior on certain road types. This should
make traffic smarter.
• Traffic: Commercial and industrial buildings stagger
their work shifts to start throughout commute hours instead of at the
top of the hour. This should reduce traffic.
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
• Traffic: Trading polish that will improve regional
traffic when one city has a lot of jobs and its neighboring city has a
lot of workers.
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
• Audio: Tuned audio on French Police Station.
• Trading: Fixed issue where fire services were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
• Trading: Made gifting more reliable.
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
• Trees: Trees now last longer, but also do not eliminate as much ground pollution.
• Radiation: Radiation causes less ground pollution than previously.
• Transit: Changed thought bubble suggestion to add more
trains to deal with crowded passenger trains to suggest that you add
more train stations.
• Transit: Improvements to lights to make rail look better at night.
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
• Roads: University pedestrian paths can now cross streets.
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
• Delivery Trucks: Fixed issue where some users would
experience a loss of resources is their delivery trucks returned to
garages without proper storage.
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
• Data Layers: Zones are now visible in heavy data layers.
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
• Buildings: Addressed some cases where buildings would stack on one another.
Hallo.
Just wondering if anyone could recommend a simple child friendly city building game? My youngest enjoys building in games, and we were playing together on pc and she enjoyed the concept from Cities Skyline, but i think the complexity there ramps up a bit too much for her to play on her own.
Foundation might be nice - "It’s a cod-Medieval town management game, in which the pressure is largely off, and really the focus is more about designing your hamlet than it is making sure the poo comes out of the right pipe or everyone’s got enough raspberries to eat."
And Flotsam looked cute, though it's still in early access.
Cheers again. I've bought Islanders, will see how that goes. Foundation does sound nice, but over £20 is a bit much for a punt on something she'll prob only play once or twice.
Besides, she decided the best thing was to design her own game for 'us' to make