Tempy wrote:They don’t have to be told as games, but they are. Same reason stories in films, books, comics, tv, theatre, songs , poems are told that way - because that’s how the creator wanted to tell their story.
JonB wrote:I keep thinking I should try Edith Finch, but my feelings towards the genre in the past have been similar to Paul's. I just don't think it's going to change my mind.
Seems odd to me to select a medium (gaming) then not utilise it's distinctive feature (interactivity)Tempy wrote:They don’t have to be told as games, but they are. Same reason stories in films, books, comics, tv, theatre, songs , poems are told that way - because that’s how the creator wanted to tell their story.
AndCallMeCharlie wrote:Seems odd to me to select a medium (gaming) then not utilise it's distinctive feature (interactivity)Tempy wrote:They don’t have to be told as games, but they are. Same reason stories in films, books, comics, tv, theatre, songs , poems are told that way - because that’s how the creator wanted to tell their story.
Tempy wrote:The medium is the message.
Silke wrote:BELOW (PC)
Too insubstantial - both mechanically and thematically - to truly leave a lasting impression. But it's certainly a fine mood piece with some great moments when scenery and sound accurately matches the rhythm of the roguelike struggling descent into the unknown.
I really liked aspects of it - the way the sea changes and shifts especially - but found it all a bit too on the nose. The main character talked too much, really, spelling out things that could've been left more abstract.LivDiv wrote:Sea of Solitude Gorgeous visuals throughout. A really mature, deep an broad exploration through typical mental health problems. I definitely gained from playing this. If I have consumed a main stream media product that handles metal health better I cant remember it
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