hylian_elf wrote:Read my post dude. I said if. So.... if at some point Halo required you to find and use a certain more powerful gun to proceed... would it be an RPG? The more powerful gun would indeed change your skillset just as light arrows in Zelda do (according to your logic). Edit: you can choose not to use certain items in Zelda unless you have to. So you can choose to drop the powerful weapon in Halo until/unless you have to use it. No?
Yossarian wrote:WorKid wrote:Here's something I've always wondered. Do individual libraries have free reign to assign nonfiction books into the Dewey decimal system. So could one library have a book under 729.12 and another put the same book under 725.1? Or is it assigned centrally somehow?
They're assigned centrally. Source: I worked in a library for a bit.
I would say so, yes. Playing an RPG you expect to have moe control over the way your character develops. The again a lot of older JRPGs have characters that learn set new spells/skills as they level up, so it's not absolute. RPGs are also defined by inexhaustible enemies for the point of experience harvesting, but we'll never really pin these things down.n0face wrote:I thought the defining nature of a role playing game was shaping a characters play style through stats and upgrades so at the end you can end up with a different character to somebody else. Batman always is batman.
mk64 wrote:Being able to play a game through without levelling up (batman as the example) is playing a game not in the way it's intended and an exception.
ÂJonB wrote:I would say so, yes. Playing an RPG you expect to have moe control over the way your character develops. The again a lot of older JRPGs have characters that learn set new spells/skills as they level up, so it's not absolute. RPGs are also defined by inexhaustible enemies for the point of experience harvesting, but we'll never really pin these things down. We all share (I assume) a general notion of what RPG means, and are talking about the same sort of games when we use it. I mean, we have an RPG thread and everyone seeme to know what to talk about in there without any guidelines. In the end, if 'RPG' did refer to any game that had hints of character development, it wouldn't be very useful for the purpose of describing a particular type of game.I thought the defining nature of a role playing game was shaping a characters play style through stats and upgrades so at the end you can end up with a different character to somebody else. Batman always is batman.
Liveinadive wrote:The use of things like the tunics/additional weapons in Zelda are, for the most part elaborate forms of door keys. They organise progression in an open world. So I don't really think they can be what define something as an RPG as keys appear in many genres, Doom has keys. Then I wouldn't call Zelda an rpg anyway, it is an action-adventure game. An rpg would require more of a branching or formable skill tree than what Zelda provides.
JonB wrote:@dyno But what is the purpose of this 'class'? What role does it fulfil in talking about games? There's no point in inventing classifications, no matter what words you use to name them, if they don't have an application. I can't see why I'd ever want to use a word to encompass games as diverse as Zelda, Final Fantasy and GTA.
But what if it's a way that nobody ever feels the need to use.dynamiteReady wrote:Applications?Â
It's just another way to examine games, innit?
JonB wrote:But what if it's a way that nobody ever feels the need to use. I could come up with all sorts of classifications - games that mostly use the colour brown, games that use the R trigger more than other buttons, games that have irritating voiceovers - but if we don't ever need them when talking about games it's pointless. Classifications arise because of a need to quickly differentiate one thing from another. That's why the ones we have, although not very precise, do the job that needs doing.Applications? It's just another way to examine games, innit?
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