rickjoyce wrote:Hmm, that was short. Yeah, I didn't need to play this to know it's a day one, but it didn't dissuade me that's for sure. I died 4 times. Seems like it's gonna take a lot of getting used to, but that's what Platinum are all about. As for a PC version, I wouldn't count on it. They've said they want to start making PC games but they haven't done one yet.
Tempy wrote:I predict it will be DIFFICULT.
Verecocha wrote:No block is a strange one. Against the dog it seems more luck than anything missing some of its attacks.
Âbeano wrote:I wouldn't play a P* game that doesn't result in self-doubt. Love feeling boss like.I predict it will be DIFFICULT.
Maybe the dodge will be an unlockable. I kind of hope there is one, I'm not much of a parry type, never did it in Dark Souls either. It's a lot easier in this than most games though.Tempy wrote:It's all timing, but the timing is quite strict. I managed to block it's pounce & pin, it's chainsaw whip combo, the dash, and get up spike that it chucks at you as it goes out of vulnerable mode in one fraught exchange. Crazy times.ÂVerecocha wrote:No block is a strange one. Against the dog it seems more luck than anything missing some of its attacks. From the tiny bit I've played, I think it is harder than Bayonetta or Vanquish. Both of those gave you the slow time mechanic and a judicious dodge with which to avoid enemies whereas this appears to keep you in the combat, the only dodge being a kind of leapfrog maneuver that needs a normal sized enemy to be near.beano wrote:I wouldn't play a P* game that doesn't result in self-doubt. Love feeling boss like.I predict it will be DIFFICULT.
rickjoyce wrote:Maybe the dodge will be an unlockable. I kind of hope there is one, I'm not much of a parry type, never did it in Dark Souls either. It's a lot easier in this than most games though.
Bollockoff wrote:How's the soundtrack in the demo? Vanquish was surprisingly forgettable in that area so i'm hoping a return to Bayonetta level tunes.
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