You mean you don't trust Yves Behar? He did a TED talk, he must be trust worthy.g.man wrote:VAPOURWARE.
LazyGunn wrote:I think your blind following of microsoft's hoo haa hasn't made you any more aware of the considerations of software development. You're banging on about there being no good games that will come out on this yet it will be significantly easier/cheaper to develop for than the xbox (Or the other main ones). The use of middleware to make games is a no brainer or there'd be titles on a DVD made with xna. 'There's 2,523 XBLIG titles on the service right now so some people clearly managed to get their head round it.' is a funny comment. They wanted a game on a console, xna isnt hard inasmuch as its capabilities are comparitively stunted (Obviously my attempt to explain that was wasted as i predicted), and they have no other option than to use xna.Mod74 wrote:No, you're saying Unity middleware is somehow the magical answer to the bedroom coders problem that XNA isn't. There's 2,523 XBLIG titles on the service right now so some people clearly managed to get their head round it. The ease of use of the middleware has fuck all to do with it. XNA isn't what's wrong with XBLIG, and neither is being forced to charge 64p for them. Likewise, being able to use Unity is not the problem this phone on your floor is going to have either.LazyGunn wrote:you're talking about how easy or cheap it is to develop for a console and youre not talking about middleware ok well i suppose this conversation is over then, well done againUnity blah blah blah. It's middleware, it's exactly fuck all to do with anything we're talking about here.
beano wrote:YOU USE TEH TOUCH PAD ON TEH CONTROLOLLOLERZ! WUT!
LazyGunn wrote:ahh yeah i found the comparing 'VS' with 'Unity' kind of relevant to how misinformed people are on the issue you can use VS as the ide for Unity
Kow wrote:I have until the beginning of August to decide but the link you posted seems kosher enough. I will probably go for that. I'll have to figure out how to get it set up on multiple devices but I guess it's easy enough.
beano wrote:I'm not going to say but from a quick glance it looks easier than setting up a checkpoint client on windowz. A quick squiz on google should alert you to any critical care points though I'd imagine.
Mod74 wrote:You think there's a body of developers that have been dying to make a game but somehow didn't realise you could make them for PC, or phone, or XBLIG? Using simply tools like....ooo.. Unity. Who will be somehow mesmerised by the idea of an Android console? Right O.
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