Minnesänger wrote:I say this as someone who bought The Sexy Brutale on the Switch.
Wookienopants wrote:Oh yea, having experienced most running at 60fps and some at 120fps I agree that 30fps isn't really very good nowadays but in the grand scheme of things it's hardly the worst thing and doesn't make a game unplayable, just not as nice
Minnesänger wrote:Wookienopants wrote:Oh yea, having experienced most running at 60fps and some at 120fps I agree that 30fps isn't really very good nowadays but in the grand scheme of things it's hardly the worst thing and doesn't make a game unplayable, just not as nice
Agreed and it depends on the game and genre. But there’s a difference between 30fps and whatever passes for a large number of Switch ports that run at “30” or Jedi Fallen Order on last gen base consoles.
Anyone going to war against the latter ones as unacceptable is not being clickbaity or courting outrage - they’re doing consumers a favour by not letting substandard products sell uncontested.
LivDiv wrote:That's kinda my point though.
This year isn't especially bad, people are just noisier than ever about it.
This dips into sensationalism at times though, because content.
LivDiv wrote:Starfield is going to be good/bad. I also have a feeling it won't come out this year.
Minnesänger wrote:LivDiv wrote:That's kinda my point though.
This year isn't especially bad, people are just noisier than ever about it.
This dips into sensationalism at times though, because content.
Well, I’d argue this noisiness is for 2 reasons:
1. 30 was standard for the most part last gen, whereas a lot of players (no idea if it’s the majority) now want 60 above all else, even with graphical cuts
2. More than once, companies have waited until close to launch to finally slip in stuff like “30 only”. It happened with Gotham Knights and it happened with Redfall and in both cases it was only revealed once people had hands on time for previews and it could no longer be hidden. That’s, er, real shitty.
Minnesänger wrote:I say this as someone who bought The Sexy Brutale on the Switch.
That's not just in this industry though. Lots of YouTubers angry at everythingLivDiv wrote:Still not against my point though.
The year isn't worse, people are just noisier about it.
Dark Soldier wrote:That's like 3 quid an hour. Very happy with that ratio compared to the 'this game takes 300 hours to complete' hyperbole which entails of fetch quests and rummaging in 8000 draws for scrap.
Blocks100 wrote:Feck frame rates. The point I was making is that we've never been paying more for less content. 70 quid games like Redfall, Dead Island and Jedi have a single player campaign length of less than 20 hours each? We're being ripped off. Again
Blocks100 wrote:Feck frame rates. The point I was making is that we've never been paying more for less content. 70 quid games like Redfall, Dead Island and Jedi have a single player campaign length of less than 20 hours each? We're being ripped off. Again
Dark Soldier wrote:That's like 3 quid an hour. Very happy with that ratio compared to the 'this game takes 300 hours to complete' hyperbole which entails of fetch quests and rummaging in 8000 draws for scrap.
LivDiv wrote:Ive had loads of good AAA experiences.
EvilRedEye wrote:I was quite surprised when Digital Foundry said Jedi Survivor had been done on Unreal 4. I guess it just slightly missed the boat on 5? But I wonder if the performance would have been any different if it had been developed for 5.
It looks like you're new here. If you want to get involved, click one of these buttons!