mrsmr2 wrote:I'm intrigued but I fear a generic 30fps and arcadey handling game with the Forza name. See recent Ridge Racer game for lessons in not what to do with a brand. Still, if Bizarre were involved and could resurrect the pgr4 engine and make it open world then I would take a look.
All this beauty comes at a performance cost, however, and Forza's traditional 60 frames per second refresh has been knocked down to a (very smooth) 30. Raeburn assures me that the controller still updates 60 times a second to ensure low control latency, and that the physics simulation runs at the same rate as Forza 4's.
I thought exactly the same, use the Forza name to make a game to compete in the more arcadey style of games.I_R wrote:Yeah, TDU but better has great potential. I am wary though, this does appear like a rushed job using a lot of Forza assets to fill a big gap in Microsoft's release schedule.
From the vids I've seen the handling looks far from anything like realistic...Turtle o Wurtle wrote:Forza physics in a open world, cruising type racer is an interesting prospect..
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