The first RoboCop was just a port of the Data East arcade game. The second one was much better iirc but probable still shit by today's standards.Matt_82 wrote:The only Ocean game that immediately springs to mind for me is Robocop.
Ask him if it's true that the C64 version of Robocop had a bug or impossible to beat section that meant you couldn't get past the second level. I seem to remember reading that somewhere at the time.djchump wrote:I'm sat next to the guy that did the sprites on C64 Robocop and MD Batman Returns.
IanHamlett wrote:Seems like you might be a barometer for the industry. What are you doing next?davyK wrote:Was on the cusp of giving up games entirely - 'twas Nintendo consoles that brought me back.
It's strange cos on paper it looks good, console sales wise, but I'm not feeling it. Baybe it's the lack of anything really new. The last few generations brought 3D, online, and playing bowling with your gran.davyK wrote:In a bit of a lull actually at present. This gen isn't setting the world alight is it?IanHamlett wrote:Seems like you might be a barometer for the industry. What are you doing next?davyK wrote:Was on the cusp of giving up games entirely - 'twas Nintendo consoles that brought me back.
Been there, done that. Race Driver 2 collision bounds checking, collision and cover transition checks on Reservoir Dogs etc etc - always amazed me that there wasn't automated mesh-hole checks in 3DS max or maya, but then again they paid us peanuts so it was probably cheaper to have 2 QA chumps do checks rather than have dev team staff do the checking themselves.IanHamlett wrote:During crunch time for The Getaway on PS2, a few playtester lads from Sony Liverpool (old Psygnosis) were shipped down there for a few days of intensive testing. The two lads I heard about had to check the collision detection on foot for the entire map. A few shifts of just running into every fucking wall in a freeroamer. ...
IanHamlett wrote:It's strange cos on paper it looks good, console sales wise, but I'm not feeling it. Baybe it's the lack of anything really new. The last few generations brought 3D, online, and playing bowling with your gran.davyK wrote:In a bit of a lull actually at present. This gen isn't setting the world alight is it?IanHamlett wrote:Seems like you might be a barometer for the industry. What are you doing next?davyK wrote:Was on the cusp of giving up games entirely - 'twas Nintendo consoles that brought me back.
Diluted Dante wrote:I'm definitely feeling this gen is not as exciting as what has come before. What's the key new feature? Forced installs?
IanHamlett wrote:This kinda thing worries me about the future of games. We've reached the point where gameworlds can be as big as we want, graphics have virtually plateaued, interconnected persistent worlds are common, we've still got a VR and countless unknown innovations to go but they seem to be coming slower.
What happens when it all plateaus? Will people still care when there's been no major change for 20 years?
Scout wrote:You jotted down the corresponding numbers before fighting your way back to the front to hand over your order.
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