hunk wrote:So ao is gaming's grindhouse? And that's sadly not a compliment.
Not sure.Tempy wrote:Sorry I'm just struggling to get what the thrust of your point is. What should an AO game be, to you?
hunk wrote:Not sure. Was hoping AO meant more than sex and violence. I guess games and film do have something in common.Sorry I'm just struggling to get what the thrust of your point is. What should an AO game be, to you?
Tempy wrote:hunk wrote:Not sure. Was hoping AO meant more than sex and violence. I guess games and film do have something in common.Tempy wrote:Sorry I'm just struggling to get what the thrust of your point is. What should an AO game be, to you?
Ok, but what why?
AO is a rating certificate. It is nothing to do with the intelligence of the product. A pornographic film is rated X. Space Odyssey is a 12 in the UK on BluRay. Because it tackles ideas of the nature of existence, the meaning of life, what it is to be human in the infinite universe, does that mean it should be an X too?
I don't know what you want from a content based rating system. It isn't designed to categorise texts by theme and and meaning, it's there to alert consumers to the appropriate nature of the content within.
Tempy wrote:If sex is what you're wanting, then Cara Ellison did a bunch of articles about sex and games, here:
http://www.rockpapershotgun.com/tag/s-exe/
edit The problem with sex is that it is largely difficult to do in games. Violence is easier, we've spent decades making games about destroying. The tactile and physical nature of the human body and sex is so much harder to emulate in code.
Playboy bunnies do d....regmcfly wrote:I mean, how many R18 DVDs do you have in your house?
mistercrayon wrote:Tempy wrote:If sex is what you're wanting, then Cara Ellison did a bunch of articles about sex and games, here:
http://www.rockpapershotgun.com/tag/s-exe/
edit The problem with sex is that it is largely difficult to do in games. Violence is easier, we've spent decades making games about destroying. The tactile and physical nature of the human body and sex is so much harder to emulate in code.
Heh. I think it might be the expansion of America in the scene of games.
There is way more squeem about sex than violence and it seems this is a reflection of the history of the West.
The biggest films of the eighties (the children of which who are leading now) were all violence based.
mistercrayon wrote:Heh. I think it might be the expansion of America in the scene of games.Tempy wrote:If sex is what you're wanting, then Cara Ellison did a bunch of articles about sex and games, here: http://www.rockpapershotgun.com/tag/s-exe/ edit The problem with sex is that it is largely difficult to do in games. Violence is easier, we've spent decades making games about destroying. The tactile and physical nature of the human body and sex is so much harder to emulate in code.
Tempy wrote:mistercrayon wrote:Heh. I think it might be the expansion of America in the scene of games.Tempy wrote:If sex is what you're wanting, then Cara Ellison did a bunch of articles about sex and games, here: http://www.rockpapershotgun.com/tag/s-exe/ edit The problem with sex is that it is largely difficult to do in games. Violence is easier, we've spent decades making games about destroying. The tactile and physical nature of the human body and sex is so much harder to emulate in code.
I meant the physical act. Collision detection, real time malleable simulated materials that react and work like their physical counterparts. There's a reason many sex games are euphemistic, illustrative, or metaphorical, and it is not just down to the prudish entertainment ideologies of America.
hunk wrote:Tempy wrote:mistercrayon wrote:Heh. I think it might be the expansion of America in the scene of games.Tempy wrote:If sex is what you're wanting, then Cara Ellison did a bunch of articles about sex and games, here: http://www.rockpapershotgun.com/tag/s-exe/ edit The problem with sex is that it is largely difficult to do in games. Violence is easier, we've spent decades making games about destroying. The tactile and physical nature of the human body and sex is so much harder to emulate in code.
I meant the physical act. Collision detection, real time malleable simulated materials that react and work like their physical counterparts. There's a reason many sex games are euphemistic, illustrative, or metaphorical, and it is not just down to the prudish entertainment ideologies of America.
Vibrating wireless USB fleshlights/dildos for multiplier online orgys.
.
What?
Tempy wrote:My issue with this 'FUCK' vs 'DOOM' scenario is that what we consider 'realistic violence' is as about as far removed from real violence as you can get. It's comic violence in poor set dressing. Despite America's obsession with violence, they still can't get the collision detection of the materials involved right. We do not have accurately tearing flesh and splintering bones because it is technically prohibitive. If we had FUCK instead, we would be in largely the same situation with sex. The interaction of two physical fleshy objects is hard enough to manage, let alone the materials minefield that is simulated sex.
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