davyK wrote:Indie games have so far been fairly uninspiring I'm sorry to say. And that's coming from one who would love to see a huge breakthrough from that part of gaming as mainstream is all but dead to me.
mistercrayon wrote:Ps4 has gone down to 4 from ps3's 7Vela wrote:Don't the new consoles support up to 7 players with the controllers being bluetooth? Not that any game will ever test that. Although Wii U does 8p with Smash.Diluted Dante wrote:You'd think platform holders would be dead keen on same room multiplayer, to shift 4 ridiculously expensive pads to each console owner.
Bit of a heartless way of thinking, no?WorKid wrote:Should find another job quickly.
Brooks wrote:There are definitely superbeings out there - Increpare is closest-to-hand example - but there's this wretched problem that most are necessarily presentation-ally and so atmospherically stuck in retro idioms, because anything else is materially overexpensive, and the aggregate experience of anyone who's been at videogames for as long as we have was used to cosmetics striding with game-design. So even when a well designed small-studio thing happens, we're still wanting it to have all THE GRAFFIX and this just isn't feasible. My theory, anyway. There are definitely good counterexamples but they never really have a chance to lance the discourse because most of the potentially interested are still hooked into AAA awfulness, and so are all their mates, and peer influence is absolutely the mightiest determinant of cultural import.Indie games have so far been fairly uninspiring I'm sorry to say. And that's coming from one who would love to see a huge breakthrough from that part of gaming as mainstream is all but dead to me.
Brooks wrote:There are definitely good counterexamples but they never really have a chance to lance the discourse because most of the potentially interested are still hooked into AAA awfulness, and so are all their mates, and peer influence is absolutely the mightiest determinant of cultural import.
Tempy wrote:There's absolutely more vibrancy packed into the "indie" sphere than there is in AAA titles these days.
Brooks wrote:design novelty doesn't really 'count' unless it comes with the maximum presentational oomph.
I'm not sure you could be more wrong. Two examples that were bog standard genre pieces trying to get a boost over their peers by using the latest hardware. Indie stuff is often the exact opposite - not hiding behind the tech and having to do something different with the game itself. You're comparing a time where the platform game was dying under the weight of derivative characters in derivative games (before Mario 64 gave it a brief resurgence) to a time where it's more vibrant and diverse than ever, almost entirely because of relatively low budget downloadable games.Escape wrote:For all of the blustering, dev-demo hoo-ha, the current indie scene contents itself with regurgitations of the Bug!s and Clockwork Knights of the gaming-era sphere.
Escape wrote:What about My Favourite Indie Game?
My Favourite Indie Game does three things slightly differently to the way any other game has done them ever before.
Much love, Tempos, but I saw that counter coming.
It looks like you're new here. If you want to get involved, click one of these buttons!