mk64 wrote:Its interesting how one aspect of fps's which halo and cod brought to the forefront and then was championed by BF is the idea of using machines and interacting with them in combat. The guy who conjured up putting a wharthog in mp was a fucking genius. It has just the right balance of risk/reward.
I_R wrote:They are a bit of an unbalanced mess though, with some awful game play (repair from inside a vehicle) and zero skill countermeasures. They do feel as if they're in primarily to meet expectations and to add spectacle.
Liveinadive wrote:They should have extended Halo 3's decorative armour upgrades.
AJ wrote:I enjoyed the Primes a lot more than any(?) FPS, but I've never really thought of them as such. I was just thinking the other day how I'd like to see a lock on in console FPS', though.
Ah OK.Yossarian wrote:They did so in Reach.They should have extended Halo 3's decorative armour upgrades.
acemuzzy wrote:Other M? Anyway I thought ninty said it'd be getting more love
Vela wrote:It all adds up to give a more cohesive feeling of a living world. Unlike say, Halo 2 or Half Life 2 where if you go down some alleys or on top of the roof, you see behind the curtain and the illusion is shattered. Give me a confined space and an intricate world and that feeling remains far longer.
Liveinadive wrote:Nintendo say lots of things.
I think (hope) Smash Bros will open the flood gates for other IP.
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