regmcfly wrote:FAIRGROUND THEME BEST MUSIC IN ALL OF GAMING
Moot_Geeza wrote:149. Paradise Marsh - Switch (2hrs) Existential philosophy disguised as a collect 'em up. Catch critters in a low detail, procedurally generated game world with a handful of distinct habitats, restore the night sky and join the dots to enlightenment. I read next to nothing before playing and assumed it was a cross between Alba and a walking sim, which I guess it is at a stretch, but it's far more oblique than I expected. Tilly lost interest in the first fifteen minutes. I suspect mainly because it gives the player zero direction (as you saunter around I'm pretty sure it jumbles the layout of the marsh anyway), but the actual mechanics didn't help - it's all a bit imprecise, even just trying to centre the camera on a clickable object can be problematic, and the net wafting feels a bit like trying to catch a budgie with a T shirt (but without the guilt after repeated failure). It's a decent enough curio on the whole, just not my cup of tea really. Plus the Switch port is horrible. I'm fine with the visual style, but surely such a simplistic looking flat shaded approach should result in a game that doesn't run like shit? It may have been patched by now, but we've got no WiFi for the week (in the family caravan, which I've probably already mentioned umpteen times as the daddy/daughter half term tradition is easily my favourite week of the year, no offence to Mrs. Moot who stays behind to work). I've got no reference points but I'd suggest avoiding this version for now - I'd wager the Bone/PC versions run smoothly. This next bit should probably go in spoiler tags as I'm not sure if it's a technical problem or a deliberately coded beard stroke:Considering the treacly controls and the fact that it chugs into flickbook mode whenever it rains or snows I'm settling on a [6] for this. Not a bad experience, with some decent writing propping it up, but a swing and a miss on Switch overall.Spoiler:
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