Tempy wrote:The increased wait time and the crushing of AA titles has allowed other things to flourish though, so whilst it's a shame for AAA games, I think it has inadvertently caused a creative boom.
mistercrayon wrote:Some things have got good, like the growth in 2d games and super small games, but I think that space was opened by the net and broadband rather than a squeezed top. Certainly the oxygen being used up at the top has caused more innovative and wonky thinks to evolve by necessity. But some AA/B tier games have just vanished or become impossible to be viable product. Your Second Sight's (a kindred spirit with the recent Remember Me).Tempy wrote:The increased wait time and the crushing of AA titles has allowed other things to flourish though, so whilst it's a shame for AAA games, I think it has inadvertently caused a creative boom.
Syph79 wrote:I've a mate who's an art director, formerly of Lion head, and every model he made had a hi poly and low poly version. They were always made in detail then scaled down, not the other way round.
Blue Swirl wrote:Syph79 wrote:I've a mate who's an art director, formerly of Lion head, and every model he made had a hi poly and low poly version. They were always made in detail then scaled down, not the other way round.
A very good point. You'll never find a developer saying "I wish the current generation of hardware had less power." It's always "we had to cut back our vision because the hardware couldn't handle it".
The title took 18 months to create with a budget of $1.7 million[30] and was pitched to several publishers, until Electronic Arts—who owned the rights to the Shock franchise—responded by suggesting the game become a sequel to System Shock. The development team agreed; Electronic Arts became the publisher and story changes were made to incorporate the franchise.[27] The project was allotted one year to be completed, and to compensate for the short time frame, the staff began working with Looking Glass Studio's unfinished Dark Engine, the same engine used to create Thief: The Dark Project.[30]
revelthedog wrote:@lazygunn Hlep pealse
Liveinadive wrote:I personally like the upgrade in graphical quality, it presses my button and it annoys me that the industry and communities look down on graphical increases as smoke and mirrors. There have been some beautiful games on bone/PS4 but even games like Rayman managed to take advantage of full HD on 360 gen tech. Rayman Origins/Legends and Wind Waker HD fullfil a want that I I've had for years. A want to play a cartoon. The problem with the past gen is that it was Long. So while it can appear little changed the reality is games made huge leaps forward. Graphics are a part of games like cinematography is a part of films. You dont need them to make a great product but they can be a great product in themselves.
LazyGunn wrote:Yes it is because games aren't made in a vacuum. There are a plethora of conferences and online libraries and even communities that share every advancement
mistercrayon wrote:What it also comes down to is that Videogames is a hype and pump based industry for many. All hype however is (traditionally) based on the screenshot and video model. It is a natural consequence in this environment that there is a drive for graphics to improve because nobody would get hyped about the feel of super mario or that in DX you can accidently complete a mission in three ways. The next big thing has to look nicer than its forebears or it will be just money down the toilet.
I just meant we have a good thing going right now unless you're into those genres.Liveinadive wrote:Thing is HD upgrades didn't fuck up Text-adventure or shmups.(not to be arguing with Ian, I totally agree with him) Any genre and any game can benefit from being prettier. IMO the best selling games of the 360/PS3 gen weren't necessarily the best looking, good looking probably but not the best. edit: typed pre-redDave2 response
Liveinadive wrote:Oh for sure. Graphical fidelity is a much easier cold sell than describing gameplay etc. Tis a visual medium.mistercrayon wrote:What it also comes down to is that Videogames is a hype and pump based industry for many. All hype however is (traditionally) based on the screenshot and video model. It is a natural consequence in this environment that there is a drive for graphics to improve because nobody would get hyped about the feel of super mario or that in DX you can accidently complete a mission in three ways. The next big thing has to look nicer than its forebears or it will be just money down the toilet.
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