LazyGunn wrote:Haha cheers liveinadive There are so many aspects to graphical advancement it's unreal, be aware that nvidia also contribute in physx a traditionally GPU accelerated physics system - the amount of gameplay options opened just from sheer 'prettiness advancement' is staggering, but the fact that so many things come from the same hardware race, physics, GPU compute - always worth it, behind all these pretty, super budget 'crappy' games is a story and a legacy. I'll never hate these kind of games, if you're looking at the latest big budget for new games when you already stated you prefer games from q bygone time, just trawl greenlight or kongregate or something, there's loads of competent spinoffs made extremely easy to make thanks to all these vilified big releases
LazyGunn wrote:I think you forget hardware underpins all this at a fundamental level yet you dont seem to think it exists as a factor
Liveinadive wrote:I have only played Minecraft on XBone. Based on that I consider it a HD game. Smooth as framerate, soft AA and them bright colours need the umpppggh. "HD" games isn't just about aspect ratios.
Stopharage wrote:I want graphics that are stunning rather than realistic. Will always be moved by something that is quirky, arty, innovative over amazingly accurate faces and how a protagonist moves. The graphics in Cuphead excite me more than those in Uncharted 4. Doesn't matter how much time and effort has been spent on the naturalisation of characters, the controller in my hand is always going to be a barrier to being totally immersed. Also hyper realism can be quite disconcerting, thinking more of The Hobbit cinema release where the frame rate (I think, bit of a luddite) was increased to the point it became quite intrusive to my enjoyment of the film.
JonB wrote:GTAV isn't much of a game at all, for instance.
Paul the sparky wrote:Ruh? Surely it's as much of a game as the GTAs of the PS2 generation?JonB wrote:GTAV isn't much of a game at all, for instance.
Pretty much what Chalice said. The missions in GTAV are now so streamlined that you're not really allowed to do anything other then follow the script. It's always been a problem with 3D GTA games, but people often look back at Vice City as one where a lot more emergent gameplay was possible even in the missions.stonechalice wrote:GTAV's world is amazing. The actual game just doesn't provide interesting things to do in it. It's so bad that whole chunks of Los Santos will go unseen by many.
Yeah, it's not that specifically, more general changes based on the size and scope of big games now. There's too much breadth and not enough depth in something like GTA, and it's got worse as they've got more ambitious, which is related to the tech available.Paul the sparky wrote:Still not sure where the upgrade to HD comes into all of this.
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