Skerret wrote:A bolted-on narrative kills the emergent possibilities which, as I've stated on numerous occasions, is the real strength of the medium. Doesn't mean it can't be entertaining, but it doesn't advance us any.
Gonzo wrote:The irony is that half life 2 does just what vela says
Personally I like the stories that are implied rather than told. There is a history in a game world itself when it forms a reason for the quest.
Wassamatter? You no like seesaw puzzles?Yossarian wrote:...my issue with HL2 is one of gameplay mechanics.
I meant in general but mainly aimed at games journalism.Skerret wrote:If you mean moi, I don't suggest games should be this or that anything. I just happen to think the unique selling point for games is an emergent narrative. I also happen to enjoy linear, narrative driven experiences if they're 'good'.
I've not played that or even seen it really, but can confirm.stonechalice wrote:Yeah please let's not. Alan Wank was so so shit. Let's argue about how shit that game was instead.
It's not always about Gears you know, there are other gaemesGonzo wrote:Vanquish was OK only by comparison to how shit gears SP was. Multiplayer mechanics just not there, just fancy dannery against bots. Meh.
Skerret wrote:There's Goldeneye.
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