EvilRedEye wrote:Whatever happened to my game?!
EvilRedEye wrote:OK, I'm finally getting somewhere.
It's hard to tell from a still image but the map is genuinely tile based and the player sprite can move around and collide appropriately with the trees, water etc. using the built-in tilemap-based collision tools (and by design shouldn't be able to reach the HUD but that has collision too).
I'm quite happy with this.
The downside is movement is very slow and also seems quite fussy from what I remember of Zelda 1 as you have to align exactly with the grid map to get through the trees, which seems quite fussy. I'll have to check out the original game to see if you're forced to align with the tile map. Will have to have a tinker. This is a decent start though.
AndCallMeCharlie wrote:I am probably like many people, love the design of the machine but not sure I would play it much as the games look so basic
Yeah but for the guts of £200 I’m still not sure…Minnesänger wrote:They are basic, and that is honestly the appeal for me - they're not games to sink hours into. They're 20 minutes here, 10 minutes there. Small 3-4 quid little curios that, at their best, leverage the hardware to make something unique.AndCallMeCharlie wrote:I am probably like many people, love the design of the machine but not sure I would play it much as the games look so basic
AndCallMeCharlie wrote:Yeah but for the guts of £200 I’m still not sure…Minnesänger wrote:They are basic, and that is honestly the appeal for me - they're not games to sink hours into. They're 20 minutes here, 10 minutes there. Small 3-4 quid little curios that, at their best, leverage the hardware to make something unique.AndCallMeCharlie wrote:I am probably like many people, love the design of the machine but not sure I would play it much as the games look so basic
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