That's what made it stand out so much I think. Felt like a real evolution compared to eg Contra.Moot_Geeza wrote:There's a lot to it in terms of moveset, especially for a game that came out of nowhere. Probably part of the reason why it's so highly regarded. Jump kicks, slides, a shoulder barge, wall jumps, throws, even a block move. It's a bit overwhelming at first as it's easy to get destroyed despite the seemingly generous health bar and there's a lot going on most of the time. The minecart stage screams peak 16-bit louder than most other things. I borrowed it as a kid (and liked it) and I've played it at least once since, but last night was probably the most I've ever enjoyed it. 6/10 my arse...
Which ones?Moot_Geeza wrote:There are better 16-bit run & guns imo, but not many.
davyK wrote:Gunstar Heroes felt too chaotic for me.
monkey wrote:Which ones?Moot_Geeza wrote:There are better 16-bit run & guns imo, but not many.
Moot_Geeza wrote:Just tried Vectorman, which was a late MD release I never played in cart form. It fucking stinks. Such a weird time for game reviews - it appears to have been well received due to a visual style somewhere between Donkey Kong Country and Ballz, which is technically impressive (I guess), but it plays like shit. Will have to have another session later as I don't remember it being anywhere near this bad last time I tried it.
retroking1981 wrote:I also have Hard Corps Uprising that I've never given a fair shot to play to.
Moot_Geeza wrote:Astro Boy would push it close maybe.
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