Blue Swirl wrote:SFIII best SF. Fight(mans) me, badgers.
hunk wrote:I actually like the visuals and grafitti like impact special fx of sf6.
Sf5 is visually okayish too as long as you don't play on low settings upscaled visuals (pc).
RedDave2 wrote:Hard pump the brakes there bud. As a personal favourite, that's fine.
Escape wrote:Some rare footage of Max actually voiceless: Taken from 2:15, I think this is absolute jank. Don't wanna get crumpled by instant armour? Risk punishment on block with combo enders instead! I suppose it's good news for shotos, who can lean on cr.MK into tatsu/fireball, even with parries nerfing their keepaway games.
Moot_Geeza wrote:I have a suspicion Escape would beat me at SFII even if I picked Ken.
nick_md wrote:ryu parries then goes into his 3hit absorb armour attack I think? (maybe no parry), then goes into super/ultra from there?
Escape wrote:I'm surprised there aren't more doubting Thomases about its apparent meter dominance, but then since Shoryuken's forum closed I wouldn't know where to look.
Drive meter is basically a stamina meter for rebranded concepts: tactical movement, fadc, ex specials, parry, alpha counters. My guess is the game will lean heavily on parry as it fills the drive meter faster.
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