retroking1981 wrote:56. Star Wars Episode I Racer (N64) - 7hrs
acemuzzy wrote:That sounds pretty fair from my dabbles thus far! But I'm only half a dozen races in, and there seem to be 125 if my maths is right!
hylian_elf wrote:Clunky and slow menus? As in, technical problems? Or design problems? I never played the sequel for more than half an hour on emulator back in late 90s, but first SoM is one of my favouritest games and has a legendary menu system that I’m surprised many others didn’t copy. It was one of the best things about the game.
Moot_Geeza wrote:Finished it. Great game, last boss took so long to wear down it took the shine off a teeny bit though. I'm sure my tactics were way off but it felt like that stage lasted longer than an average film.
Moot_Geeza wrote:*Minor last boss spoilers* I ended up relying on empower (which I didn't have before reshuffling the abilities just for that level) and the sniper but must've missed whatever ability gives her 8 turns. I guess I could've taken out the rocket pods quicker with that. It was really tough to manage the relentless grunts and the rockets and chip away at the boss, so I dropped it down to beginner in the end, for shame. It still took ages and I still had to reload in the middle. I'd spent half the game with Gabe having an ammo limit of 2, which just wasn't going to work for this battle so he felt really weak all of a sudden (I think the legendary perk I'd been using had a +80 damage modifier). Superb game though, so many style of play possibilities. Will play a sequel for sure.
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