Mod74 wrote:Maybe it's because I'm a grumpy old get but I much prefer the relatively stripped down TF2. It doesn't even have levels afaict and your weapon unlocks are just random drops.
wonderbanana wrote:Mod74 wrote:Maybe it's because I'm a grumpy old get but I much prefer the relatively stripped down TF2. It doesn't even have levels afaict and your weapon unlocks are just random drops.
TF2 stripped down??? I thought you liked everyone with same tools? In TF2 there are tons of different weapons that you won't have (and many used to be unlocked via achievements as well). TF2 is a great game but FFS, you have idle servers set up just for trying to unlock weapons and hats!
Frosty wrote:Most of the time the stock tf2 weapons are better than the drops though so its often irrelevant. The soldier rocket launcher for example.
the thing that annoys me about tf2 is how easy it is for one team to start spawn a camping decimation session going with the other team not able to leave their base.
Frosty wrote:It's a "purer" game than something like cod. It's all about the mechanics and map knowledge.
Knight wrote:And Mod is still fairly miserably to understand what it is power weapons do for Halo.
Please try to answer without being a dick.
http://www.chivalrythegame.com/revelthedog wrote:im no good at these. They should make them so they can be controlled by mouse instead. It would make it easier to aim at things. How about an FPS where the s stands for swordplay. Like dark souls with 20 people and no back stabs.
mk64 wrote:snipes on the pit. S1 and S2 snipe and shotty on guardianKnight wrote:I'm trying to think of a power weapon from H3 which spawned in a place you actually wanted to stay in... there was sword in The Pit (which was badly positioned) but then I'm struggling. Mod seems to have some crazy idea of power weapons in Halo where you sit and camp waiting for it to come up and then sit and camp in the same place once you've got it... it's almost like he's never played the game.
Olimite wrote:I was always pretty crap whenever I played but Bad Company seemed to be as close to levelling skill-sets across all the classes.
Diluted Dante wrote:mk64 wrote:snipes on the pit. S1 and S2 snipe and shotty on guardianKnight wrote:I'm trying to think of a power weapon from H3 which spawned in a place you actually wanted to stay in... there was sword in The Pit (which was badly positioned) but then I'm struggling. Mod seems to have some crazy idea of power weapons in Halo where you sit and camp waiting for it to come up and then sit and camp in the same place once you've got it... it's almost like he's never played the game.
The sniper spawned at the base of the tower, and you had to either go up the ramp, or use the grav lift to get to the top of the tower which is where everyone actually went with them. So to get to the best position to use the weapon, you had to move from where it spawned. In doing so, you made yourself open from all sides.
The shotgun on Guardian, I rarely remember people staying there, because you had no exit. You were a sitting duck for grenades, and people could drop in on you from the top. What people actually tended to do was take it with them. You were more likely to encounter the shotgun at the top of gold, on the elbow or at the over shield.
mk64 wrote:So shotty to elbow is 14? Snipe to s1 is about 5/6. And on the pit from the start on a map that size you get snipe and cannon upto the ledge safe also likely on respawn. How many times have you picked up snipe and not made it up?
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