Yup, and it's up to the match making system to get players of a similar level playing together. it worked a treat in Halo 2, I'm not sure what's gone wrong since.Roujin wrote:How should they be catered to? Lower skilled players should be given some sort of advantage to help them keep up with players who are better? How is that going to help? At the core of any non-cooperative online multiplayer system is that you are competing to win. If you play with people who have more knowledge, experience, or raw skill than you, you will likely do worse than they do in a given game.Olimite wrote:Obviously not, but it should cater to people who don't spend what feels like every second of every day playing.Jacuzzi_Jackson wrote:So the future of FPS should have no power weapons, no kills streaks, no score line as this can be exploited in a 'rich get richer' sense, no advantage to skilled players.....
Yossarian wrote:Mod, the problem you're having is that what you're describing isn't representative of what those of us who play Halo experience. It's almost impossible to lock down all of the power weapons in the initial rush, and even if you do, all of them either have very little ammo (Splaser, Rockets) or can be easily countered if you know what you're doing (Shotty, Sword, Snipes). So this idea of the rich getting richer from the power weapons in Halo simply doesn't exist, so you shouldn't be too surprised when people argue it.
Bollockoff wrote:I wish I could glasgow kiss through the internet and out someone's monitor.RamSteelwood wrote:it's horses for courses, innit...for me, that quake vid bollockoff posted just looks awful, it's like a video montage of my online PC shooter history (with me being the people being killed at insane speeds with no idea how or why it happened).
Roujin wrote:How should they be catered to? Lower skilled players should be given some sort of advantage to help them keep up with players who are better? How is that going to help? At the core of any non-cooperative online multiplayer system is that you are competing to win. If you play with people who have more knowledge, experience, or raw skill than you, you will likely do worse than they do in a given game.Olimite wrote:Obviously not, but it should cater to people who don't spend what feels like every second of every day playing.Jacuzzi_Jackson wrote:So the future of FPS should have no power weapons, no kills streaks, no score line as this can be exploited in a 'rich get richer' sense, no advantage to skilled players.....
Olimite wrote:No, sorry, I meant something like an 'anti-ranked' match to combat the 'win at all costs' players. I come across them on Fifa all the time who utilise weaknesses in the game's programming (not bugs) to gain an advatage over opponents.Roujin wrote:How should they be catered to? Lower skilled players should be given some sort of advantage to help them keep up with players who are better? How is that going to help? At the core of any non-cooperative online multiplayer system is that you are competing to win. If you play with people who have more knowledge, experience, or raw skill than you, you will likely do worse than they do in a given game.Olimite wrote:Obviously not, but it should cater to people who don't spend what feels like every second of every day playing.Jacuzzi_Jackson wrote:So the future of FPS should have no power weapons, no kills streaks, no score line as this can be exploited in a 'rich get richer' sense, no advantage to skilled players.....
RamSteelwood wrote:Bollockoff wrote:I wish I could glasgow kiss through the internet and out someone's monitor.RamSteelwood wrote:it's horses for courses, innit...for me, that quake vid bollockoff posted just looks awful, it's like a video montage of my online PC shooter history (with me being the people being killed at insane speeds with no idea how or why it happened).
Since i'm fairly certain that you can't, i shall say "bring it on!"
out of interest, was it cos i said 'horses for courses', or that i don't like quake MP?
Mod74 wrote:It's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.
RamSteelwood wrote:Since i'm fairly certain that you can't, i shall say "bring it on!" out of interest, was it cos i said 'horses for courses', or that i don't like quake MP?
Knight wrote:I'm trying to think of a power weapon from H3 which spawned in a place you actually wanted to stay in... there was sword in The Pit (which was badly positioned) but then I'm struggling. Mod seems to have some crazy idea of power weapons in Halo where you sit and camp waiting for it to come up and then sit and camp in the same place once you've got it... it's almost like he's never played the game.
Tempy wrote:Play Tribes: Ascend then, you literally skate!
wonderbanana wrote:Forgive my possible lack of attention and I'm genuinely not looking to be an arse but isn't this different to how youe started? Either way, on that point I agree with youIt's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.
Mod74 wrote:I remember now why I gave up on COD past MW2, people camping all day to get the killstreak that pushes them to the top of the scoreboard. It's the 'rich get richer' thing that ruins it. I'd actually put Halo's rush for the super weapons and 'lock this area down to control the pink laser' in the same category.
Mod74 wrote:wonderbanana wrote:Forgive my possible lack of attention and I'm genuinely not looking to be an arse but isn't this different to how youe started? Either way, on that point I agree with youIt's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.
Not really
Mod74 wrote:I remember now why I gave up on COD past MW2, people camping all day to get the killstreak that pushes them to the top of the scoreboard. It's the 'rich get richer' thing that ruins it. I'd actually put Halo's rush for the super weapons and 'lock this area down to control the pink laser' in the same category.
Mod74 wrote:Yossarian wrote:Mod, the problem you're having is that what you're describing isn't representative of what those of us who play Halo experience. It's almost impossible to lock down all of the power weapons in the initial rush, and even if you do, all of them either have very little ammo (Splaser, Rockets) or can be easily countered if you know what you're doing (Shotty, Sword, Snipes). So this idea of the rich getting richer from the power weapons in Halo simply doesn't exist, so you shouldn't be too surprised when people argue it.
I'm not saying it's possible to lock down weapons every time, nor doing so guarantees a win. I'm saying that that's what everyone tries to do because you've seen the consequences of not doing it so the game has trained you to do it. Don't try and pretend you or anyone else will start a game and just ignore them. It's already been stated coordinating power weapon pickups is a skilled way to play.
It's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.
wonderbanana wrote:Ah got it. It was the comparison with the 'Halo rush' as you put it which isn't the same thing at all. Short term memory dude, age I swearNot reallyForgive my possible lack of attention and I'm genuinely not looking to be an arse but isn't this different to how youe started? Either way, on that point I agree with youIt's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.I remember now why I gave up on COD past MW2, people camping all day to get the killstreak that pushes them to the top of the scoreboard. It's the 'rich get richer' thing that ruins it. I'd actually put Halo's rush for the super weapons and 'lock this area down to control the pink laser' in the same category.
Yossarian wrote:It's not that it's not possible to lock down the power weapons every time, it's that it's almost impossible to do so. At a rough estimate of all the games of Halo I've ever played, I reckon that in far less than even 1% of them, one team manages to lock down all of the power weapons. As I say, this is a problem which barely exists. Fair play, if you just don't like the mechanics, then you don't like the mechanics, that's fine, there's no need to justify it by claiming issues which barely ever crop up.Mod74 wrote:I'm not saying it's possible to lock down weapons every time, nor doing so guarantees a win. I'm saying that that's what everyone tries to do because you've seen the consequences of not doing it so the game has trained you to do it. Don't try and pretend you or anyone else will start a game and just ignore them. It's already been stated coordinating power weapon pickups is a skilled way to play. It's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.Yossarian wrote:Mod, the problem you're having is that what you're describing isn't representative of what those of us who play Halo experience. It's almost impossible to lock down all of the power weapons in the initial rush, and even if you do, all of them either have very little ammo (Splaser, Rockets) or can be easily countered if you know what you're doing (Shotty, Sword, Snipes). So this idea of the rich getting richer from the power weapons in Halo simply doesn't exist, so you shouldn't be too surprised when people argue it.
Mod74 wrote:wonderbanana wrote:Ah got it. It was the comparison with the 'Halo rush' as you put it which isn't the same thing at all. Short term memory dude, age I swearNot reallyForgive my possible lack of attention and I'm genuinely not looking to be an arse but isn't this different to how youe started? Either way, on that point I agree with youIt's the perks/weapons/killstreaks altering the way people play a game and moving it away from a pure position/aim/shoot/kill mechanic I dislike.I remember now why I gave up on COD past MW2, people camping all day to get the killstreak that pushes them to the top of the scoreboard. It's the 'rich get richer' thing that ruins it. I'd actually put Halo's rush for the super weapons and 'lock this area down to control the pink laser' in the same category.
Halo power weapon 'management' is a less egregious phenomenon than kill streaks which I why I added it as a related afterthought. I don't particularly like the mechanic but I don't hate it like the COD killstreaks.
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